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Gregg Mayles is a British video game designer employed by Rare, and the brother of Steve Mayles. He is credited as a designer for several of the company's games, such as Battletoads Arcade, Viva Piñata and the Banjo-Kazooie series. Gregg Mayles is one of the longest-serving members of the company, having worked there since 1989.
Mayles was the designer of Donkey Kong Country, deciding on elements like having a sparse HUD, designing the levels to allow a skilled a player to navigate smoothly without interruption and the presence of a "buddy" character to allow the player to take more than one hit. He cites Super Mario Bros. 3 as a chief inspiration for Donkey Kong Country.
Gregg Mayles was also the designer for Donkey Kong Country 2: Diddy's Kong Quest, which he believes to be superior to its predecessor. Gregg Mayles was not directly involved in Donkey Kong Country 3: Dixie Kong's Double Trouble!, as he was working on Dream: Land of Giants (which later became Banjo-Kazooie) at the time.
In 2006, Mayles started a new Banjo-Kazooie project with a new feature: car building. It was announced at X06, and was released in 2008 with the title, Banjo-Kazooie: Nuts & Bolts. Mayles did work on the Xbox 360 version of Sonic and Sega All-Stars Racing and on Kinect Sports.
Gregg Mayles is the creative director of Sea of Thieves, released in 2018. One of the in-game songs is "Grogg Mayles", which is named after him.
Gregg Mayles is also known for his tweets regarding development and conceptual information of games he has worked on. This includes both Donkey Kong Country and its sequel Donkey Kong Country 2, where he would respectively use the hashtags #DKCrevealed, and #DKC2is20 in commemoration of each game's twentieth anniversary.
|1990||Solar Jetman||Nintendo Entertainment System||Critical feedback|
|1994||Battletoads Arcade||Arcade||Lead designer|
|Donkey Kong Country||Super Nintendo Entertainment System|
|1995||Donkey Kong Country 2: Diddy's Kong Quest||Producer, lead designer|
|1998||Banjo-Kazooie||Nintendo 64||Director, lead designer|
|1999||Donkey Kong 64||Support|
|2000||Banjo-Tooie||Director, lead designer|
|2001||Conker's Bad Fur Day||Additional design|
|2002||Star Fox Adventures||Nintendo GameCube||Special thanks|
|2003||Grabbed by the Ghoulies||Xbox||Director, lead designer|
|2004||Sabre Wulf||Game Boy Advance||Original concept|
|2005||It's Mr. Pants!||Credited for "We Dream of Pants"|
|Perfect Dark Zero||Xbox 360||Rare management|
|2006||Viva Piñata||Lead designer|
|2007||Jetpac Refuelled||Rare mangement|
|2008||Viva Piñata: Trouble in Paradise||Additional design|
|Banjo-Kazooie: Nuts & Bolts||Director, designer||Credited for "Daft Ideas and Vehicle Gluing"|
|Sonic & SEGA All-Stars Racing||Special thanks|
|2012||Fable: The Journey|
|2014||Kinect Sports Rivals||Xbox One||Designer|
|2018||Sea of Thieves||Xbox One, PC||Creative director||Credited as Grogg Mayles|
|2019||Super Smash Bros. Ultimate||Nintendo Switch||Original Game Supervisors; Rare Ltd.||Banjo-Kazooie Fighters Pass DLC|
|2020||Battletoads||Xbox One, PC||Special thanks|
- "CS Sessions – Gregg Mayles". Creative Social Blog (Wayback Machine). Published March 10, 2013.
- The Making Of Donkey Kong Country (accessed February 20 2012)
- In "The Making of Donkey Kong Country", Gregg Mayles is quoted as saying: "For me, Super Mario Bros. 3 was the ultimate pinnacle for 2D platform games. We wanted the same kind of structure, but we also wanted it to be extremely flowing – where a skilled player could move effortlessly through the levels at great speed,"
- In "The Making of Donkey Kong Country", Gregg Mayles is quoted as saying: "My personal opinion is that DKC2 was a better game than DKC as we tried to incorporate more of the intricacies that made Mario so compelling but at the same time retaining our desire for fast, fun gameplay."
- Mayles, Gregg (September 6, 2020). Tweet by Gregg Mayles. Twitter. Retrieved October 4, 2020.
- "Spiral Mountain talk to Gregg Mayles". Rareware Archives (Wayback Machine). Published April 15, 2010.