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Donkey Kong Country 2: Diddy's Kong Quest

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Donkey Kong Country 2: Diddy's Kong Quest
DKC2 box art.jpg
Developer(s) Rareware
Publisher Nintendo
Release date(s) SNES
November 21, 1995 (JP)
November 20, 1995 (NA)
December 14, 1995 (EU)
Game Boy Advance
July 1, 2004 (JP)
November 15, 2004 (NA)
June 25, 2004 (EU)
Wii Virtual Console
October 23, 2007 (JP)
May 21, 2007 (NA)
May 16, 2007 (EU)
Genre(s) Platformer
Modes Single player, multiplayer
Rating(s) ESRB: Everyone
Console(s) Super Nintendo Entertainment System, Game Boy Advance, Virtual Console (Wii, New 3DS, Wii U)

Donkey Kong Country 2: Diddy's Kong Quest is the second installment of the Donkey Kong Country series, developed by Rare and published by Nintendo. It was originally released for the Super Nintendo Entertainment System in 1995. The main and playable characters are Diddy and his girlfriend, Dixie. In 2004, a remake was released for the Game Boy Advance but with the Diddy's Kong Quest subtitle omitted.

The game was planned for the Virtual Boy before it was ultimately canceled.[1]


Donkey Kong Country 2: Diddy's Kong Quest starts where the first game left off, in an area known as Gangplank Galleon. After this first world, Diddy and Dixie reach an island called Crocodile Isle which is owned by K. Rool, where the rest of the game takes place.

In order to progress through the game, the Kongs must beat stages by reaching the finish without losing both characters. The stages are divided into worlds, each one normally containing a boss fight at the end which must be beaten in order to move onto the next world.

In comparison with the original Donkey Kong Country, the game contains many new features. These include a plethora of hidden bonus stages with collectible tokens rewarded for completing, more diversity in level design and level settings, an unlockable "Lost World" with extra levels, and the ability to transform into various animals (the first game included some of these animals, but the characters normally rode them, being able to transform into them only in bonus stages). A portion of the game's theme now involves sailing and pirates, as exemplified in many enemies sporting a pirate fashion and the seaside locations in some levels. While this game introduced new features such as these, it also abandoned a few from the original. For example, the Steel Keg was removed, eliminating the ability to roll on barrels, and the ability to find hidden items in the ground was removed. However, some of these removed features were brought back in Donkey Kong Country 3: Dixie Kong's Double Trouble!.


Donkey Kong had been relaxing quietly on the beach when he suddenly and mysteriously disappears over the night. Diddy and Dixie Kong find hundreds of Kremling footprints surrounding Donkey's smashed chair, so they begin to investigate. They quickly find a note left by Kaptain K. Rool demanding the banana hoard in exchange for Donkey Kong's safety. While Cranky was willing to give the banana hoard away, Diddy refused to do this after all he and Donkey had previously done to reclaim them (in the events of the original Donkey Kong Country). As Diddy was about to eagerly take off on a quest to defeat Kaptain K. Rool by himself, Dixie tells him that she was coming along to help and there was no way of persuading her otherwise. Diddy, although displeased, sighed and allowed her to come, knowing that arguing was hopeless. Diddy and Dixie set out the morning after, hoping to prove themselves as "real video game heroes" and save their friend Donkey Kong.