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Difference between revisions of "Mark Betteridge"

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Revision as of 01:25, February 16, 2019

Mark Betteridge was a former programmer and executive at Rare. He started working at Rare during their days as Ultimate Play the Game, programming games such as Wizards and Warriors, Battletoads, and Killer Instinct until 2007, where he became the Studio Director of Rare due to Tim and Chris Stamper's leave from the company. In 2010, Betteridge left the company. It is unknown what he does now.

Games Worked On

  • Wizards & Warriors (1987)
  • Marble Madness (NES) (1989)
  • World Games (NES) (1989)
  • Cobra Triangle (1989) - Programmer, Design, Audio Effects
  • Captain Skyhawk (1990)
  • Ivan "Ironman" Stewart's Super Off Road (1990)
  • Solar Jetman: Hunt for the Golden Warpship (1990) - Sound Effects
  • Battletoads (1991) - Programmer, Design
  • Danny Sullivan's Indy Heat (1992)
  • Battletoads (Arcade) (1994) - Vocal Effects, Original Battetoads Design
  • Killer Instinct (1994) - Head Programmer, Game Design
  • Donkey Kong Country (1994) - Ancillary Software
  • Killer Instinct (GB) (1995) - Original Game
  • Killer Instinct 2 (1996) - Head Programmer, Game Design and Game Producer
  • Killer Instinct Gold (1996) - Programmer, Game Design and Game Producer
  • Perfect Dark (2000) - Support (credited as "Trent's Henchmen")
  • Conker's Bad Fur Day (2001) - Gameplay Software Engineer, Additional Game Design
  • Viva Piñata: Pocket Paradise (2008) - Rare Management

Special Thanks

  • Jet Force Gemini (1999)
  • Star Fox Adventures (2002)
  • Sabre Wulf (GBA) (2004)
  • Banjo-Pilot (2005)
  • Diddy Kong Racing DS (2007)

Trivia

  • Betteridge composed the infamous pause music from Battletoads, as confirmed by David Wise.

References