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Super Soup

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Super Soups are items that appear in Grabbed by the Ghoulies. They were created by Ma Soupswill, whose face is depicted on every Super Soup can. Ma Soupswill scattered her Super Soups in nearly every room of Ghoulhaven Hall. They are first seen in Chapter 1, Scene 6: Lower Corridors.

There are several types of Super Soups, each having a temporary effect. Most Super Soups assist Cooper in some way, such as granting him temporary invincibility or temporarily freezing all enemies. Some Super Soups are found in plain sight while others are hidden within objects, which Cooper can break to retrieve the Super Soup. A few types of Super Soups have a negative side-effect, and they can be identified from an icon of a black ghost with a thick orange outline. Whenever Cooper picks up a Super Soup can, its floating icon is displayed at the bottom-left corner of the screen. The icon flickers when its effect is about to wear off.

Types

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  • Energy Boost! One of the first and more common soups found in Ghoulhaven Hall. This gives Cooper extra energy depending which number fills the heart that floats above the can. It can go from 1 up to a large whopping 25, which Cooper finds in particularity difficult challenges.
  • Invisibility! A more rare kind of a super soup that allows Cooper to become completely invisible for a short period of time and works against any Ghoulies that are in the same place as you. Cooper can manage to pass by them completely without the Ghoulies noticing him or he can fight them, without any trouble.
  • Invulnerability! An uncommon super soup can that allows Cooper to be invincible for a set amount of time. While Cooper will still react to any Ghouly attack that he receives, The added benefit of the super soup keeps him intact, which means that his number amount of energy will stay the same, regardless of what untimely attacks that the ghoulies will perform on Cooper.
  • Turbo Cooper! Sometimes Cooper just isn't fast enough to re-act. This super soup temporarily triples Cooper's speed. It will allow him to run faster, perform faster attacks, fire weapons faster, and even deliver blows even quicker. This is very useful to help get rid of the Ghoulies faster and gives him better timing to re-act to his surroundings and get him to much safer distances. This even helps on clearing the game in a more efficient manner and speed through the game, in which benefits the player's Time Taken score.
  • Knock-Out Mania! When Cooper is dealing with a bunch of ghoulies, The player will realize the aggravation of having to smack a ghouly around a few times, just to get them dizzied, then knocking down a single member of a group of Ghoulies. But with this super soup, every single hit that Cooper manages to go in contact with a Ghouly, will register as knockouts as they were already dizzied and will send them flying. But just like most other soups, it's only temporarily.
  • One-Hit Wonder! One of the most useful soups in the game. Not only will the ghoulies be knocked out, when Cooper comes in contact with attacking them, but it will also give him the power to drain their health to zero after hitting them just one time, in which that makes him a Grim Reaper to the Ghoulies. This is usually found in some rooms that give the player a challenge to defeat a number of ghoulies within an amount of time.
  • Miniature Cooper! Sometimes Cooper can't just fight alone. That's why he literally gets a little help. Picking this super soup, will allow Cooper to create a smaller clone of himself. They may be small, but their attack power is just as strong as Cooper's real attacks. While they can't be defeated, they can still get effected by the stuns of the Scary Shocks, so Cooper must be careful on where and when he'll send them out.
  • Super Weapons! Allows Cooper to continuously use those priceless antiques as weapons that he picks up in Ghoulhaven Hall, and abuse the weapon well past its breaking point. For permanent weapons (such as the Holy Water Gun or the Soda Pop Gun) Cooper gains the comfort of drawing from an untapped supply as the needle will never deter from the full icon. This is very useful for dealing with powerful and/or multiple ghoulies.
  • Dizzy Reaper! If Cooper goes against the rules during a challenge at any room and ends up breaking them, The Grim reaper will come after Cooper. However, this super soup will allow the Grim Reaper to become dizzy causing him to spin around in a circle which he'll be unable to do any harm, and which this gives Cooper a chance to ditch him and escape his clutches from touching him. This will also give Cooper some extra time to solve a rule-broken challenge and escape before the soup effects wear off, causing the Grim Reaper to regain his senses.
  • Freeze Ghoulies! While the "Turbo Cooper!" super soup is a solution to deal with many ghoulies, This super soup with a Snowflake on top of the lid, allows Cooper to stop the action of the Ghoulies altogether in the room and plan the ways of escape. All ghoulies in the room will freeze in their current pose, and this allows Cooper to get a big chance to attack the Ghoulies which they won't be able to move nor attack and they will be prevented from reacting towards the damage that Cooper deals. Each successful hit can do 10 damage, and it will give Cooper the opportunity to deliver finishing blows towards the Ghoulies.
  • Traitor Fever! Not all ghoulies will attack Cooper, nor will the ghoulies agree with each other. In some rooms, There will be some ghoulies that fight against each other, before they focus on Cooper. Picking this super soup that is identified with a green smiley face can will cause all ghoulies in the same room, to turn traitorous and go against each other and by other means hurting each other as well. This gives Cooper a chance to attack the ghoulies and escape as well. But once the soup effects wear off, they will regain their senses and focus on hurting Cooper.
  • Challenge Complete! The most sought-after super soup in the whole game. Picking this super soup will make the challenge already completed without having to waste any time. Very useful to save time and when Cooper's going through difficult challenges and plus, this gives Cooper the opportunity to escape and proceed to the next room.
  • Extra Time! There are some challenges that must be completed under a strict time limit before the Grim Reaper shows up. This super soup will give Cooper extra time onto getting the challenge done. If this super soup is picked up, before the challenge starts, ten seconds of Cooper's time will be wasted, that could have been used for the challenge. It's best to uncover these super soups while ample, before the challenge starts.
  • Shocker Blocker! If Cooper gets effected with a Super Scary Shock, A limited amount of time to solve the frantic button combination will be at hand. If the frantic fails to be solved, then Cooper will lose 10 Heart points by letting the shock succumb him. If Cooper manages to pick this up, it will automatically solve the combination flawlessly for Cooper, on future Super Scary shocks after picking it up. The effects for the soup will also be permanent throughout the room, making it useful.
  • Energy Sapper! This negative soup predictably drains Cooper's Total Heart points to 1, meaning that after picking this up by mistake, this will cause Cooper to suddenly have one Energy left by instant, basically making this a poison soup and very dangerous to pick up. Even if the player has a large number of Energy, picking this up will sap Cooper's Energy to 1.
  • Reverse Controls! This will cause the controls of Cooper's movement to revert which can catch the player by surprise. If he accidentally picks this up, and Cooper tries to run away from the Ghoulies desperately, he'll end up running into them instead, since the player's controls have been mirrored, technically making this a Revert soup, due to the soup's effects causing the controls to completely reverse.
  • Slo-Mo Cooper! This works identical to the "Turbo Cooper!" super soup, but this is the exact opposite. This greatly slows Cooper down instead of speeding him up, in which this will give him a hard time when it comes to facing against the Ghoulies, or trying to escape. Basically, this soup's effects makes this soup can a Sluggy soup, since it heavily decreases Cooper's speed. Picking up the Turbo Cooper! soup, while having this negative effect, can actually wear off the sluggy movements and can help speed him up.