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Difference between revisions of "Sabre Wulf (2004)"

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(Created page with "'''''Sabre Wulf''''' for the Game Boy Advanced is an action-platformer game developed by Rare Ltd. in 2004. In the game, the player once again takes on the role of the...")
 
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'''''Sabre Wulf''''' for the [[Game Boy Advanced]] is an action-platformer game developed by [[Rare Ltd.]] in 2004. In the game, the player once again takes on the role of the adventurer Sabreman, who has to recollect pieces of the amulet from his first adventure to recapture [[Sabre Wulf (character)|Sabre Wulf]] and reclaim the treasures he stole. In this entry of the [[Sabreman (series)|Sabreman]], rather than being lost in a single massive jungle, the player travels to the levels of eight different worlds through a village hub overworld where they can interact with inhabitants to prepare for expeditions. Along with the introduction of platforming mechanics, the player can also collect the various creatures inhabiting the world, and utilize their aide in navigating the map. To complete each level, the player has to navigate Sabreman through the landscape to find the stolen treasure and return it to the starting camp. How long the player takes to find the treasure affects it's value; the treasure starts off as "gold", but if the player delays in finding it, it's value will drop to "silver" or "bronze". And once the player has the treasure, they will be chased by Sabre Wulf as they navigate their way back to camp, without being able to call on the aid of the collectable creatures.
'''''Sabre Wulf''''' for the [[Game Boy Advance]] is an action-platformer game developed by [[Rare Ltd.]] in 2004. In the game, the player once again takes on the role of the adventurer [[Sabreman]], who has to recollect pieces of the amulet from his first adventure to recapture [[Sabre Wulf (character)|Sabre Wulf]] and reclaim the treasures he stole. In this entry of the ''[[Sabreman (series)|Sabreman]]'' series, rather than being lost in a single massive jungle, the player travels to the levels of eight different worlds through a village hub overworld where they can interact with inhabitants to prepare for expeditions. Along with the introduction of platforming mechanics, the player can also collect the various creatures inhabiting the world, and utilize their aide in navigating the map. To complete each level, the player has to navigate Sabreman through the landscape to find the stolen treasure and return it to the starting camp. How long the player takes to find the treasure affects it's value; the treasure starts off as "gold", but if the player delays in finding it, it's value will drop to "silver" or "bronze". And once the player has the treasure, they will be chased by Sabre Wulf as they navigate their way back to camp, without being able to call on the aid of the collectable creatures.


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== External Links ==
== External links ==
* [https://en.wikipedia.org/wiki/Sabre_Wulf_(Game_Boy_Advance) Wikipedia]
* [https://en.wikipedia.org/wiki/Sabre_Wulf_(Game_Boy_Advance) Wikipedia]


[[Category:Games]]
[[Category:Games]]
[[Category:Game Boy Advanced games]]
[[Category:Game Boy Advance games]]

Revision as of 14:46, July 22, 2020

Sabre Wulf for the Game Boy Advance is an action-platformer game developed by Rare Ltd. in 2004. In the game, the player once again takes on the role of the adventurer Sabreman, who has to recollect pieces of the amulet from his first adventure to recapture Sabre Wulf and reclaim the treasures he stole. In this entry of the Sabreman series, rather than being lost in a single massive jungle, the player travels to the levels of eight different worlds through a village hub overworld where they can interact with inhabitants to prepare for expeditions. Along with the introduction of platforming mechanics, the player can also collect the various creatures inhabiting the world, and utilize their aide in navigating the map. To complete each level, the player has to navigate Sabreman through the landscape to find the stolen treasure and return it to the starting camp. How long the player takes to find the treasure affects it's value; the treasure starts off as "gold", but if the player delays in finding it, it's value will drop to "silver" or "bronze". And once the player has the treasure, they will be chased by Sabre Wulf as they navigate their way back to camp, without being able to call on the aid of the collectable creatures.


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