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{{Infobox
{{rewrite}}
|title = Donkey Kong Country 2: Diddy's Kong Quest
{{Game infobox
|image = [[File:DKC2.jpg]]
|image = [[File:DKC2 box art.jpg|300px]]
|developer = [[Rare]]
|developer = [[Rare Ltd.|Rareware]]
|publisher = [[Nintendo]]
|publisher = [[Nintendo]]
|released = '''[[SNES]]'''<br>USA November 20, 1995<br>Japan November 21, 1995<br>Europe December 14, 1995<br>'''[[Game Boy Advance]]'''<br>Europe June 25, 2004<br>Japan July 1, 2004<br>USA November 15, 2004<br>'''[[Virtual Console]]'''<br>Europe May 16, 2007<br>USA May 21, 2007<br>Japan October 23, 2007<br>Korea November 25, 2008
|released = '''SNES'''<br>{{Vgrelease|NA=November 20, 1995|JP=November 21, 1995|EU=December 14, 1995}} '''Game Boy Advance'''<br>{{Vgrelease|EU=June 25, 2004|JP=July 1, 2004|NA=November 15, 2004}} '''Wii Virtual Console'''<br>{{Vgrelease|EU=May 16, 2007|NA=May 21, 2007|JP=October 23, 2007|KO=November 25, 2008}}
|genre = Platformer
|genre = Platformer
|modes = 1-2 players
|modes = Single player, multiplayer
|ratings = E: Everyone
|ratings = ESRB: Everyone
|platforms = [[Super Nintendo]], [[Game Boy Advance]], [[Virtual Console]]
|console = [[Super Nintendo Entertainment System]], [[Game Boy Advance]], [[Virtual Console]] (Wii, New 3DS, Wii U)
|media = 128 MB Cartridge
}}
}}
'''''Donkey Kong Country 2: Diddy's Kong Quest''''' is the second installment of the ''[[mariowiki:Donkey Kong Country (series)|Donkey Kong Country]]'' series, developed by [[Rare]] and published by [[Nintendo]]. It was originally released for the [[Super Nintendo Entertainment System]] in 1995. The main and playable characters are [[mariowiki:Diddy Kong|Diddy]] and his girlfriend, [[mariowiki:Dixie Kong|Dixie]]. In 2004, a remake was released for the [[Game Boy Advance]] but with the ''Diddy's Kong Quest'' subtitle omitted.


'''''Donkey Kong Country 2: Diddy's Kong Quest''''' was the second [[Donkey Kong]] game for the Super Nintendo. It was released in 1995 and had [[Diddy Kong]] as the star. A port of the game was released for the Game Boy Advance in 2004. This game is apparently pirate-based apparently. This game was also going to be for the Virtual Boy, but was canceled.
The game was planned for the {{wp|Virtual Boy}} before it was ultimately canceled.<ref>[https://www.unseen64.net/2008/05/25/donkey-kong-country-2-virtualboy/ Unseen64]</ref>


==Storyline==
==Gameplay==
When [[Donkey Kong]] is kidnapped by Kaptain K. Rool and [[Diddy Kong]] and his girlfriend [[Dixie Kong]] are set out to save him.
''Donkey Kong Country 2: Diddy's Kong Quest'' starts where the first game left off, in an area known as [[mariowiki:Gangplank Galleon|Gangplank Galleon]]. After this first world, Diddy and Dixie reach an island called [[mariowiki:Crocodile Isle|Crocodile Isle]] which is owned by K. Rool, where the rest of the game takes place.


==Characters==
In order to progress through the game, the [[mariowiki:Kong|Kong]]s must beat stages by reaching the finish without losing both characters. The stages are divided into worlds, each one normally containing a boss fight at the end which must be beaten in order to move onto the next world.
===Kongs===
*[[Diddy Kong]]
*[[Dixie Kong]]
*[[Cranky Kong]]
*[[Funky Kong]]  
*[[Wrinkly Kong]]
*[[Donkey Kong]]
===Animal Buddies===
*[[Rambi the Rhinoceros]]
*[[Rattly the Rattlesnake]]
*[[Squitter the Spider]]
*[[Enguarde the Swordfish]]
*[[Squawks the Parrot]]
*[[Clapper the Seal]]
*[[Expresso II]] (GBA port)
*[[Flapper the Parrot]]
===Other===
*[[Klubba]]
===Enemies===
*[[Cat-O-9-Tails]]
*[[Click-Clack]]
*[[Flitter]]
*[[Flotsam]]
*[[Kaboing]]
*[[Kaboom]]
*[[Kackle]]
*[[Kannon]]
*[[Klampon]]
*[[Klank]]
*[[Klinger]]
*[[Kloak]]
*[[Klobber]]
*[[Klomp]]
*[[Krook]]
*[[Kruncha]]
*[[Kutlass]]
*[[Lockjaw]]
*[[Mini Necky]]
*[[Neek]]
*[[Puftup]]
*[[Screech]]
*[[Shuri]]
*[[Snapjaw]]
*[[Spiny]]
*[[Zinger]]


===Bosses===
In comparison with the original ''[[Donkey Kong Country]]'', the game contains many new features. These include a plethora of hidden bonus stages with collectible tokens rewarded for completing, more diversity in level design and level settings, an unlockable "Lost World" with extra levels, and the ability to transform into various animals (the first game included some of these animals, but the characters normally rode them, being able to transform into them only in bonus stages). A portion of the game's theme now involves sailing and pirates, as exemplified in many enemies sporting a pirate fashion and the seaside locations in some levels. While this game introduced new features such as these, it also abandoned a few from the original. For example, the [[mariowiki:Steel Keg|Steel Keg]] was removed, eliminating the ability to roll on barrels, and the ability to find hidden items in the ground was removed. However, some of these removed features were brought back in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''.  
*[[Krow]]
*[[Kleever]]
*[[Kudgel]]
*[[King Zing]]
*[[Kreepy Krow]]
*[[Kerozene]] (GBA port)
*[[Kaptain K. Rool]]


==Levels==
==Story==
===[[Gangplank Galleon]]===
[[mariowiki:Donkey Kong|Donkey Kong]] had been relaxing quietly on the beach when he suddenly and mysteriously disappears over the night. Diddy and [[mariowiki:Dixie Kong|Dixie Kong]] find hundreds of Kremling footprints surrounding Donkey's smashed chair, so they begin to investigate. They quickly find a note left by [[mariowiki:King K. Rool|Kaptain K. Rool]] demanding the banana hoard in exchange for Donkey Kong's safety. While Cranky was willing to give the banana hoard away, Diddy refused to do this after all he and Donkey had previously done to reclaim them (in the events of the original ''[[Donkey Kong Country]]''). As Diddy was about to eagerly take off on a quest to defeat Kaptain K. Rool by himself, Dixie tells him that she was coming along to help and there was no way of persuading her otherwise. Diddy, although displeased, sighed and allowed her to come, knowing that arguing was hopeless. Diddy and Dixie set out the morning after, hoping to prove themselves as "real video game heroes" and save their friend Donkey Kong.
*[[Pirate Panic]]
*[[Mainbrace Mayhem]]
*[[Gangplank Galley]]
*[[Lockjaw's Locker]]
*[[Topsail Trouble]]
*BOSS: [[Krow's Nest]]
===[[Krem Cauldron]]===
*[[Hothead Hop]]
*[[Kannon's Klaim]]
*[[Lava Lagoon]]
*[[Redhot Ride]]
*[[Squawk's Shaft]]
*[[Barrel Bayou]]
*[[Glimmer's Galleon]]
*[[Krochead Klamber]]
*[[Rattle Battle]]
*[[Slime Climb]]
*BOSS: [[Kleaver's Kiln]]
===[[Krazy Kremland]]===
*[[Hornet Hole]]
*[[Target Terror]]
*[[Bramble Blast]]
*[[Rickety Race]]
*[[Bramble Scramble]]
*[[Mudhole Marsh]]
*[[Rambi Rumble]]
*BOSS: [[King Zing Sting]]
===[[Gloomy Gulch]]===
*[[Ghostly Grove]]
*[[Haunted Hall]]
*[[Gusty Glade]]
*[[Parrot Chute Panic]]
*[[Web Woods]]
*BOSS: [[Kreepy Krow]]
===[[K. Rool's Keep]]===
*[[Arctic Abyss]]
*[[Windy Well]] (4th in GBA Port)
*[[Castle Crush]] (2nd in GBA Port)
*[[Clapper's Cavern]] (3rd in GBA Port)
*[[Chain Link Chamber]]
*[[Toxic Tower]]
*BOSS: [[Stronghold Showdown]]


===[[The Flying Krock]]===
==References==
*[[Screech's Sprint]]
{{Other wikis|SuperMarioWiki=1}}
*BOSS: [[K. Rool Duel]]
<references/>
===[[Lost World]]===
*[[Jungle Jinx]]
*[[Black Ice Battle]]
*[[Fiery Furnace]]
*[[Klobber Karnage]]
*[[Animal Antics]]
*BOSS: [[Krocodile Kore]]
 
==Trivia==
* The subtitle of the game in North America was originally "Diddy Kong Quest", but was later changed to "Diddy's Kong's Quest" before release.
* When the player defeats Kaptain K. Rool, Cranky tallies the [[Kong]]'s Hero Coin total and compares that with the performance of other Nintendo characters. [[Mario]], [[Yoshi]] and [[Link]] make a cameo appearance.
* A few more cameo appearances of non-Nintendo characters' trademark devices are that of Sonic's shoes and Earthworm Jim's gun and tights by a trash can with a sign that says "No Hopers." Also, in the Monkey Museum, there is a poster with Thunder, a character of the game Killer Instinct.
* All of Wrinkly Kong's math problems are wrong. Given the fact that this is a "Kremling College", the problems could have been completed by Kremling students.
* This game is acknowledged as the first video game to have a built-in version of the "Die or Beat a Board" method of alternating between two players.


[[Category:Games]]
[[Category:Games]]
[[Category:Donkey Kong Games]]
[[Category:Game Boy Advance games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Donkey Kong Country series]]

Latest revision as of 15:22, October 23, 2020

It has been requested that this article be rewritten.

Donkey Kong Country 2: Diddy's Kong Quest
DKC2 box art.jpg
Developer(s) Rareware
Publisher Nintendo
Release date(s) SNES
November 21, 1995 (JP)
November 20, 1995 (NA)
December 14, 1995 (EU)
Game Boy Advance
July 1, 2004 (JP)
November 15, 2004 (NA)
June 25, 2004 (EU)
Wii Virtual Console
October 23, 2007 (JP)
May 21, 2007 (NA)
May 16, 2007 (EU)
Genre(s) Platformer
Modes Single player, multiplayer
Rating(s) ESRB: Everyone
Console(s) Super Nintendo Entertainment System, Game Boy Advance, Virtual Console (Wii, New 3DS, Wii U)

Donkey Kong Country 2: Diddy's Kong Quest is the second installment of the Donkey Kong Country series, developed by Rare and published by Nintendo. It was originally released for the Super Nintendo Entertainment System in 1995. The main and playable characters are Diddy and his girlfriend, Dixie. In 2004, a remake was released for the Game Boy Advance but with the Diddy's Kong Quest subtitle omitted.

The game was planned for the Virtual Boy before it was ultimately canceled.[1]

Gameplay

Donkey Kong Country 2: Diddy's Kong Quest starts where the first game left off, in an area known as Gangplank Galleon. After this first world, Diddy and Dixie reach an island called Crocodile Isle which is owned by K. Rool, where the rest of the game takes place.

In order to progress through the game, the Kongs must beat stages by reaching the finish without losing both characters. The stages are divided into worlds, each one normally containing a boss fight at the end which must be beaten in order to move onto the next world.

In comparison with the original Donkey Kong Country, the game contains many new features. These include a plethora of hidden bonus stages with collectible tokens rewarded for completing, more diversity in level design and level settings, an unlockable "Lost World" with extra levels, and the ability to transform into various animals (the first game included some of these animals, but the characters normally rode them, being able to transform into them only in bonus stages). A portion of the game's theme now involves sailing and pirates, as exemplified in many enemies sporting a pirate fashion and the seaside locations in some levels. While this game introduced new features such as these, it also abandoned a few from the original. For example, the Steel Keg was removed, eliminating the ability to roll on barrels, and the ability to find hidden items in the ground was removed. However, some of these removed features were brought back in Donkey Kong Country 3: Dixie Kong's Double Trouble!.

Story

Donkey Kong had been relaxing quietly on the beach when he suddenly and mysteriously disappears over the night. Diddy and Dixie Kong find hundreds of Kremling footprints surrounding Donkey's smashed chair, so they begin to investigate. They quickly find a note left by Kaptain K. Rool demanding the banana hoard in exchange for Donkey Kong's safety. While Cranky was willing to give the banana hoard away, Diddy refused to do this after all he and Donkey had previously done to reclaim them (in the events of the original Donkey Kong Country). As Diddy was about to eagerly take off on a quest to defeat Kaptain K. Rool by himself, Dixie tells him that she was coming along to help and there was no way of persuading her otherwise. Diddy, although displeased, sighed and allowed her to come, knowing that arguing was hopeless. Diddy and Dixie set out the morning after, hoping to prove themselves as "real video game heroes" and save their friend Donkey Kong.

References