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{{Gamebox
{{rewrite}}
|title = Donkey Kong Country
{{Game infobox
|image = [[File:DKC.jpg]]
|image = [[File:DKC SNES cover.jpg|300px]]<br>Front box art for the original Super Nintendo version
|developer = [[Rare]]
|developer = [[Rare Ltd.|Rareware]]
|publisher = [[Nintendo]]
|publisher = [[Nintendo]]
|released = '''SNES'''<br>November 24, 1994 Europe<br>November 25, 1994 USA<br>November 26, 1994 Japan<br>'''Game Boy Color'''<br>November 4, 2000 USA<br>November 17, 2000 Europe<br>January 21, 2001 Japan<br>'''Game Boy Advance'''<br>June 6, 2003 Europe<br>June 9, 2003 USA<br>December 12, 2003 Japan<br>'''Virtual Console'''<br>December 8, 2006 Europe<br>December 12, 2006 Japan<br>February 19, 2007 USA<br>May 26, 2008 South Korea
|released = '''SNES'''<br>{{Vgrelease|EU=November 24, 1994|NA=November 25, 1994|JP=November 26, 1994}} '''Game Boy Color'''<br>{{Vgrelease|NA=November 4, 2000 |EU=November 17, 2000|JP=January 21, 2001}} '''Game Boy Advance'''<br>{{Vgrelease|EU=June 6, 2003|NA=June 9, 2003|JP=December 12, 2003}} '''Wii Virtual Console'''<br>{{Vgrelease|EU=December 8, 2006|JP=December 12, 2006|NA=February 19, 2007|KO=May 26, 2008}}
|genre = Platformers
|genre = Platformer
|modes = 1-2 players
|modes = Single player, multiplayer
|ratings = E: Everyone
|ratings = ESRB: Everyone
|platforms = [[Super Nintendo]], [[Game Boy Color]], [[Game Boy Advance]], [[Virtual Console]]
|console = [[Super Nintendo Entertainment System|Super Nintendo]], [[Game Boy Color]], [[Game Boy Advance]], [[Virtual Console]] (Wii, Wii U, 3DS)
|media=128 MB cartridge
}}
}}
'''''Donkey Kong Country''''' is a game for the [[Super Nintendo Entertainment System]] developed by [[Rare Ltd.|Rare]] and released in 1994. It was Rare's first ''Donkey Kong'' game and was renowned for its use of pre-rendered graphics.


'''''Donkey Kong Country''''' is a popular game for the [[Super Nintendo|Super Nintendo Entertainment System]] made by [[Rareware]], and was released in 1994. The game is known for being the first game to use pre-rendered sprites, creating a 3D effect throughout the game.
The game stars both [[Donkey Kong]] and [[Diddy Kong]]. Donkey Kong is a descendant of the original character from the arcade games, now named [[Cranky Kong]], that had been out of the spotlight since his last starring role in ''[[mariowiki:Donkey Kong 3|Donkey Kong 3]]''. ''Donkey Kong Country'' pays tribute to the arcade games in some areas: the concept of DK using barrels as weapons, Oil Drums which burn and produce enemies, and elevator platforms (seen in the level Elevator Antics).
This was also the game that made Rare popular and a beginning a legacy for Donkey Kong.


The game stars [[Donkey Kong]] a character who had been out of the spotlight since his last starring role in Donkey Kong 3. In this game, Donkey Kong is a hero, as opposed to the antagonist as he was viewed in [[Donkey Kong (Arcade)|Donkey Kong]]. This time, his enemy isn't [[Mario]], but [[King K. Rool]] and his [[Kremling Krew]], who have stolen his precious [[Banana Hoard]] from his home, [[Donkey Kong Island]]. With the help of his friend, [[Diddy Kong]], Donkey must chase K. Rool to his ship, the [[Gangplank Galleon]], and get back his [[Banana]]s.
The game spawned two direct sequels in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]''. The game and its sequels themselves had a series of companion games released for the [[Game Boy]], the ''[[Donkey Kong Land]]'' series.


The game also pays tribute to the arcade games in some areas: the concept of DK using [[Barrel]]s as weapons, [[Oil Drum]]s which burn and produce enemies, elevator platforms (seen in the level '[[Elevator Antics]]'), and the new character, [[Cranky Kong]], DK's father, is said to be the original DK from the arcade games, while the DK in this game is his son, most likely Donkey Kong Jr.
''Donkey Kong Country'' received two remakes. The first one came out for [[Game Boy Color]] in 2000, and sported additional content such as mini-games, Game Boy Printer compatibility, and an additional level called [[Necky's Nutmare]]. The second remake was released in 2003 for [[Game Boy Advance]], and it had enhanced graphics and sound, a Diddy-only mode, and new mini-games.


The game has two direct sequels; ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]'', as well as a pseudo-sequel for Nintendo's [[Game Boy]], ''[[Donkey Kong Land]]''.
==Gameplay==
The game played much like typical platforming games of the day. One noticeable difference was the inclusion of two characters: Donkey Kong and Diddy Kong. Each Kong could take a hit, and once both were gone, a life was lost. The two had different abilities and strengths; Donkey could slap the ground and unveil secrets, as well as defeat stronger enemies, while Diddy was faster and more athletic. The player could switch between them via a "tag" that would be reused throughout the series. Donkey is best used in Caves, because there are stronger enemies in caves (according to the manual). Diddy is best for "acrobatic" levels.


Two remakes of the game have been released. The first one came out for [[Game Boy Color]] in 2000, and sported new features such as mini-games, [[Game Boy Printer]] compatibility, and an additional level, [[Necky's Nutmare]]. However, this version has been watered down graphically to run on the Game Boy Color. In 2003, a [[Game Boy Advance]] remake was released, this one truer to the original version, but with extra features, such as a Diddy-only mode and new mini-games.
There were six worlds: [[Kongo Jungle]], [[Monkey Mines]], [[Vine Valley]], [[Gorilla Glacier]], [[Kremkroc Industries, Inc.]], and [[Chimp Caverns]]. The final level takes place on [[Gangplank Galleon]]. Due to the game's graphical abilities, the levels could look quite different from each other, with one being a snowstorm-ridden mountain, and another being a dangerous factory. The Kongs' goal was to get to the end of the level, while collecting bananas (100 would give an extra life), Extra Life Balloons, or Animal Tokens, which would send them to an Animal Buddy themed bonus level. As with Mario, they could beat typical enemies simply by jumping on them. The Kongs can also throw barrels at them, slap the ground to turn enemies into a banana or roll to knock them out. There were normal barrels, partner or DK Barrels (which had a missing partner inside), Steel Kegs which could bounce off walls and be ridden on and TNT Barrels which destroy enemies with a powerful explosion. A prevalent part of the game were barrel cannon courses, where the player had to navigate the Kongs through cannon-like blast barrels.


==Characters==
In this game, five Animal Buddies helped the Kongs:
===Kongs===
*[[Donkey Kong]]
*[[Diddy Kong]]
*[[Cranky Kong]]
*[[Candy Kong]]
*[[Funky Kong]]
===Animal Buddies===
*[[Winky the Frog]]
*[[Rambi the Rhinoceros]]
*[[Expresso the Ostrich]]
*[[Squawks the Parrot]]
*[[Enguarde the Swordfish]]
===Enemies===
*[[Army]]
*[[Bitesize]]
*[[Chomps]]
*[[Chomps Jr.]]
*[[Clambo]]
*[[Croctopus]]
*[[Gnawty]]
*[[Klaptrap]]
*[[Klump]]
*[[Krash]]
*[[Kritter]]
*[[Krusha]]
*[[Manky Kong]]
*[[Mincer]]
*[[Mini-Necky]]
*[[Necky]]
*[[Oil Drum]]
*[[Rockkroc]]
*[[Slippa]]
*[[Squidge]]
*[[Zinger]]
===Bosses===
*[[Very Gnawty]]
*[[Master Necky]]
*[[Queen B.]]
*[[Really Gnawty]]
*[[Dumb Drum]]
*[[Master Necky Snr.]]
*[[King K. Rool]]


==Levels==
*[[Rambi the Rhino]]: A powerful Animal Buddy who could charge enemies and destroy hidden walls.
===[[Kongo Jungle]]===
*[[Expresso the Ostrich]]: An Animal Buddy who could "glide" by attempting to fly and run very fast, but could not jump on enemies.
*[[Jungle Hijinxs]]
*[[Enguarde the Swordfish]]: An Animal Buddy (obviously only in water areas) who could charge and skewer enemies with his bill.
*[[Ropey Rampage]]
*[[Winky the Frog]]: A powerful Animal Buddy who could jump very high, and defeat Zingers and other enemies the Kongs cannot touch by jumping on them.
*[[Reptile Rumble]]
*[[Squawks the Parrot]]: An Animal Buddy who only appeared in Torchlight Trouble and could not be ridden. He held a lantern so the Kongs could get through the pitch-black level.
*[[Coral Capers]]
*[[Barrel Cannon Canyon]]
===[[Monkey Mines]]===
*[[Winky's Walkway]]
*[[Mine Cart Carnage]]
*[[Bouncy Bonanza]]
*[[Stop & Go Station]]
*[[Millstone Mayhem]]
===[[Vine Valley]]===
*[[Vulture Culture]]
*[[Tree Top Town]]
*[[Forest Frenzy]]
*[[Temple Tempest]] (6th in GBA Port)
*[[Orang-utan Gang]] (4th in GBA Port)
*[[Clam City]] (5th in GBA Port)
===[[Gorilla Glacier]]===
*[[Snow Barrel Blast]]
*[[Slipslide Ride]]
*[[Ice Age Valley]] (4th in GBA Port)
*[[Croctopus Chase]] (3rd in GBA Port)
*[[Torchlight Trouble]] (6th in GBA Port)
*[[Rope Bridge Rumble]] (5th in GBA Port)
===[[Kremkroc Industries, Inc.]]===
*[[Oil Drum Alley]]
*[[Trick Track Trek]]
*[[Elevator Antics]] (4th in GBA Port)
*[[Poison Pond]] (3rd in GBA Port)
*[[Mine Cart Madness]] (6th in GBA Port)
*[[Blackout Basement]] (5th in GBA Port)
===[[Chimp Caverns]]===
*[[Tanked Up Trouble]]
*[[Manic Mincers]]
*[[Misty Mine]]
*[[Necky Nutmare]] (GBC Port Only)
*[[Loopy Lights]]
*[[Platform Perils]]


==Ports==
Three other Kongs help Donkey Kong and Diddy Kong along their way. [[Cranky Kong]] (a Kong in his '80s), Donkey's grumpy father, would offer advice amidst his ranting about the glory days of video gaming. (It was revealed in the instruction manual that Cranky Kong is actually the original, arcade, DK who fought against Mario) [[Funky Kong]], a "surfer dude" offered the Kongs a ride in his Jet Barrel, allowing them to revisit worlds. [[Candy Kong]], Donkey Kong's girlfriend, offered a [[Save Barrel]] that allowed the player to save their progress and view their statistics.
===Game Boy Color===
 
Another port was released for the [[Game Boy Color]] in [[2000]]. Here are the changes:
Hidden among the levels were Bonus Levels. They could be in hidden barrels or behind weak walls. Some Bonus Levels are free-range, allowing a player to collect bananas or other items, but most were mini-games and offered a prize if won. Finding all the bonus levels changed the ending of the game very slightly.  
*There are three different title screens.
 
*Only one [[Kong]] appears at a time.
{{Other wikis|SuperMarioWiki=1}}
*The Game Boy Printer is usable.
*[[Winky's Walkway]] is extended.
*A new level called [[Necky Nutmare]] has been added in [[Chimp Caverns]], the last world in the game.
*The Kongs don't ride the [[Animal Buddy|Animal Buddies]], they become them.
*2 new minigames have been added, [[Funky Fishing]] and [[Cranky Crosshairs]].
*2 new difficulties have been added with one removing the [[Star Barrel]]s and the other removing the [[DK Barrel]]s.
*Most of the music from ''[[Donkey Kong Land]]'' has been reused to replace the ones from the SNES version.
===Game Boy Advance===
Another port was released to the [[Game Boy Advance]] in [[2003]]. Notable differences:
*Saving is possible anywhere rather than save points.
*A prologue explaining the purpose of DK's quest is played prior to the start of the game, as well as an epilogue.
*The Nintendo label on the giant bananas has been removed, and Cranky will give commentary after the boss is defeated.
*The graphics and overall sound quality have been reduced. Some enemies have tweaked, usually higher pitched effects.
*Candy and Funky now run bonus games, and Cranky's Cabin has been redesigned.
*A multiplayer mode is possible, but on the GameCube either player can play as Donkey Kong or Diddy Kong.
*On the overhead map, a menu was added. In it, Funky can be summoned anytime on the map screen, get access to a scrapbook, save the game and view level stats.
*Enemies come in more colors.
*The menu is redesigned with DK Attack, and Extras added to the menu.
*A Time Attack mode has been added to the menu.
*More sound effects have been added.
*The boss battles have slightly changed when they are attacked with [[Queen B.]] now has 3 [[Zinger]]s around her, [[Really Gnawty]] makes stalactites fall from the ceiling, [[Dumb Drum]] must have a few [[TNT Barrel]]s thrown at him, and [[Master Necky]] helps [[Master Necky Sr.]] fight the [[Kong]]s.
*The map has been redesigned in worlds and the map is zoomed in more.
*The barrels the send the [[Kong]]s to Bonus Levels are replaced by [[Bonus Barrel]]s.
*Starting from [[Vine Valley]], levels have been swapped around.
*The credits now take place in [[Gangplank Galleon]] rather than DK's Treehouse.
*A Videogame Hero mode has been added where the player plays as a yellow [[Diddy Kong|Diddy]] to complete all levels without [[Star Barrel]]s and [[DK Barrel]]s.
*Candy hosts a dancing game at Candy's Dance Studio.
[[Category:Games]]
[[Category:Games]]
[[Category:Donkey Kong Games]]
[[Category:Donkey Kong franchise]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Game Boy Color games]]
[[Category:Game Boy Advance games]]

Latest revision as of 23:30, January 22, 2021

It has been requested that this article be rewritten.

Donkey Kong Country
DKC SNES cover.jpg
Front box art for the original Super Nintendo version
Developer(s) Rareware
Publisher Nintendo
Release date(s) SNES
November 26, 1994 (JP)
November 25, 1994 (NA)
November 24, 1994 (EU)
Game Boy Color
January 21, 2001 (JP)
November 4, 2000 (NA)
November 17, 2000 (EU)
Game Boy Advance
December 12, 2003 (JP)
June 9, 2003 (NA)
June 6, 2003 (EU)
Wii Virtual Console
December 12, 2006 (JP)
February 19, 2007 (NA)
December 8, 2006 (EU)
Genre(s) Platformer
Modes Single player, multiplayer
Rating(s) ESRB: Everyone
Console(s) Super Nintendo, Game Boy Color, Game Boy Advance, Virtual Console (Wii, Wii U, 3DS)

Donkey Kong Country is a game for the Super Nintendo Entertainment System developed by Rare and released in 1994. It was Rare's first Donkey Kong game and was renowned for its use of pre-rendered graphics.

The game stars both Donkey Kong and Diddy Kong. Donkey Kong is a descendant of the original character from the arcade games, now named Cranky Kong, that had been out of the spotlight since his last starring role in Donkey Kong 3. Donkey Kong Country pays tribute to the arcade games in some areas: the concept of DK using barrels as weapons, Oil Drums which burn and produce enemies, and elevator platforms (seen in the level Elevator Antics).

The game spawned two direct sequels in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble. The game and its sequels themselves had a series of companion games released for the Game Boy, the Donkey Kong Land series.

Donkey Kong Country received two remakes. The first one came out for Game Boy Color in 2000, and sported additional content such as mini-games, Game Boy Printer compatibility, and an additional level called Necky's Nutmare. The second remake was released in 2003 for Game Boy Advance, and it had enhanced graphics and sound, a Diddy-only mode, and new mini-games.

Gameplay

The game played much like typical platforming games of the day. One noticeable difference was the inclusion of two characters: Donkey Kong and Diddy Kong. Each Kong could take a hit, and once both were gone, a life was lost. The two had different abilities and strengths; Donkey could slap the ground and unveil secrets, as well as defeat stronger enemies, while Diddy was faster and more athletic. The player could switch between them via a "tag" that would be reused throughout the series. Donkey is best used in Caves, because there are stronger enemies in caves (according to the manual). Diddy is best for "acrobatic" levels.

There were six worlds: Kongo Jungle, Monkey Mines, Vine Valley, Gorilla Glacier, Kremkroc Industries, Inc., and Chimp Caverns. The final level takes place on Gangplank Galleon. Due to the game's graphical abilities, the levels could look quite different from each other, with one being a snowstorm-ridden mountain, and another being a dangerous factory. The Kongs' goal was to get to the end of the level, while collecting bananas (100 would give an extra life), Extra Life Balloons, or Animal Tokens, which would send them to an Animal Buddy themed bonus level. As with Mario, they could beat typical enemies simply by jumping on them. The Kongs can also throw barrels at them, slap the ground to turn enemies into a banana or roll to knock them out. There were normal barrels, partner or DK Barrels (which had a missing partner inside), Steel Kegs which could bounce off walls and be ridden on and TNT Barrels which destroy enemies with a powerful explosion. A prevalent part of the game were barrel cannon courses, where the player had to navigate the Kongs through cannon-like blast barrels.

In this game, five Animal Buddies helped the Kongs:

  • Rambi the Rhino: A powerful Animal Buddy who could charge enemies and destroy hidden walls.
  • Expresso the Ostrich: An Animal Buddy who could "glide" by attempting to fly and run very fast, but could not jump on enemies.
  • Enguarde the Swordfish: An Animal Buddy (obviously only in water areas) who could charge and skewer enemies with his bill.
  • Winky the Frog: A powerful Animal Buddy who could jump very high, and defeat Zingers and other enemies the Kongs cannot touch by jumping on them.
  • Squawks the Parrot: An Animal Buddy who only appeared in Torchlight Trouble and could not be ridden. He held a lantern so the Kongs could get through the pitch-black level.

Three other Kongs help Donkey Kong and Diddy Kong along their way. Cranky Kong (a Kong in his '80s), Donkey's grumpy father, would offer advice amidst his ranting about the glory days of video gaming. (It was revealed in the instruction manual that Cranky Kong is actually the original, arcade, DK who fought against Mario) Funky Kong, a "surfer dude" offered the Kongs a ride in his Jet Barrel, allowing them to revisit worlds. Candy Kong, Donkey Kong's girlfriend, offered a Save Barrel that allowed the player to save their progress and view their statistics.

Hidden among the levels were Bonus Levels. They could be in hidden barrels or behind weak walls. Some Bonus Levels are free-range, allowing a player to collect bananas or other items, but most were mini-games and offered a prize if won. Finding all the bonus levels changed the ending of the game very slightly.