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Difference between revisions of "Viva Piñata (video game)"
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'''''Viva Piñata''''' is a life simulation game developed by Rare, for the Xbox 360 and PC. The project was headed by Gregg Mayles and the team behind the ''Banjo-Kazooie'' series, based on an idea from Tim Stamper.<sup>[1]</sup> Although rumors of the title circulated among fans for some time, ''Viva Piñata'' was officially announced on March 15, 2006, and first released in November 2006. With a "general audiences" or "everyone" rating, the game provides bright, colorful visuals, intended to appeal to children and more casual gamers. The game received a positive reaction from game critics, eventually selling over 1.5 million copies. | |||
A Windows version of the game was released in November 2007. An Xbox 360 sequel ''Viva Piñata: Trouble in Paradise'' was released in 2008. A graphically degraded Nintendo DS version of the game entitled ''Viva Piñata: Pocket Paradise'' was also released in 2008. |
Revision as of 05:33, June 6, 2014
Viva Piñata is a life simulation game developed by Rare, for the Xbox 360 and PC. The project was headed by Gregg Mayles and the team behind the Banjo-Kazooie series, based on an idea from Tim Stamper.[1] Although rumors of the title circulated among fans for some time, Viva Piñata was officially announced on March 15, 2006, and first released in November 2006. With a "general audiences" or "everyone" rating, the game provides bright, colorful visuals, intended to appeal to children and more casual gamers. The game received a positive reaction from game critics, eventually selling over 1.5 million copies.
A Windows version of the game was released in November 2007. An Xbox 360 sequel Viva Piñata: Trouble in Paradise was released in 2008. A graphically degraded Nintendo DS version of the game entitled Viva Piñata: Pocket Paradise was also released in 2008.