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Represented as being pyromaniacal, Thermophiles are best suited for close quarters combat. They carry a "Sinurator" flame thrower, which can fire either flaming Napalm for setting enemies aflame, or Acid for destroying armor. A single Thermophile can engage multiple enemies, but they are limited to short range, are one of the slower moving classes, and are very prone to causing friendly fire. They carry napalm and gas grenades, a Medgun and also have the Self Heal ability. When upgraded, they receive a Frag grenade and a "Fauster" lasergun, which is very powerful against vehicles but awkward to wield and requires pin-point accuracy, for 3 seconds, to kill infantry.