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Difference between revisions of "Viva Piñata (video game)"

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'''''Viva Piñata''''' is a life simulation game developed by Rare, for the Xbox 360 and PC. The project was headed by Gregg Mayles and the team behind the ''Banjo-Kazooie'' series, based on an idea from Tim Stamper.<sup>[1]</sup> Although rumors of the title circulated among fans for some time, ''Viva Piñata'' was officially announced on March 15, 2006, and first released in November 2006. With a "general audiences" or "everyone" rating, the game provides bright, colorful visuals, intended to appeal to children and more casual gamers. The game received a positive reaction from game critics, eventually selling over 1.5 million copies.
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'''''Viva Piñata''''' is a life simulation game developed by Rare, for the Xbox 360 and PC. The project was headed by Gregg Mayles and the team behind the ''Banjo-Kazooie'' series, based on an idea from Tim Stamper. Although rumors of the title circulated among fans for some time, ''Viva Piñata'' was officially announced on March 15, 2006, and first released in November 2006. With a "general audiences" or "everyone" rating, the game provides bright, colorful visuals, intended to appeal to children and more casual gamers. The game received a positive reaction from game critics, eventually selling over 1.5 million copies.


A Windows version of the game was released in November 2007. An Xbox 360 sequel ''Viva Piñata: Trouble in Paradise'' was released in 2008. A graphically degraded Nintendo DS version of the game entitled ''Viva Piñata: Pocket Paradise'' was also released in 2008.
A Windows version of the game was released in November 2007. An Xbox 360 sequel ''Viva Piñata: Trouble in Paradise'' was released in 2008. A graphically degraded Nintendo DS version of the game entitled ''Viva Piñata: Pocket Paradise'' was also released in 2008.
[[Category:Game Series]]
 
[[Category:Games]]
[[Category:Xbox 360 games]]

Revision as of 21:44, December 1, 2019

Template:Cleanup Viva Piñata is a life simulation game developed by Rare, for the Xbox 360 and PC. The project was headed by Gregg Mayles and the team behind the Banjo-Kazooie series, based on an idea from Tim Stamper. Although rumors of the title circulated among fans for some time, Viva Piñata was officially announced on March 15, 2006, and first released in November 2006. With a "general audiences" or "everyone" rating, the game provides bright, colorful visuals, intended to appeal to children and more casual gamers. The game received a positive reaction from game critics, eventually selling over 1.5 million copies.

A Windows version of the game was released in November 2007. An Xbox 360 sequel Viva Piñata: Trouble in Paradise was released in 2008. A graphically degraded Nintendo DS version of the game entitled Viva Piñata: Pocket Paradise was also released in 2008.