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Difference between revisions of "Sabre Wulf (1984)"

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(Created page with "'''''Sabre Wulf''''' for the ZX Spectrum was the first entry in the Sabreman series, published by Ultimate Play the Game in 1984. In the action-a...")
 
({{delete}} duplicate of Sabre Wulf (1984 video game))
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{{Delete|Duplicate article about [[Sabre Wulf (1984 video game)]].}}
'''''Sabre Wulf''''' for the [[ZX Spectrum]] was the first entry in the [[Sabreman (series)|Sabreman]] series, published by [[Ultimate Play the Game]] in 1984. In the action-adventure puzzle game the player takes on the role of Sabreman, an explorer working his way through a maze-like jungle to reconstruct an ancient amulet. To that end, the player has to navigate Sabreman through a jungle divided into 256 edge-to-edge screens, filled with randomly spawning plants and enemies that the player has to be wary of. The game was released at above-average pricing to avoid piracy, and the game's packaging would become the company's standard for their future games.
'''''Sabre Wulf''''' for the [[ZX Spectrum]] was the first entry in the [[Sabreman (series)|Sabreman]] series, published by [[Ultimate Play the Game]] in 1984. In the action-adventure puzzle game the player takes on the role of Sabreman, an explorer working his way through a maze-like jungle to reconstruct an ancient amulet. To that end, the player has to navigate Sabreman through a jungle divided into 256 edge-to-edge screens, filled with randomly spawning plants and enemies that the player has to be wary of. The game was released at above-average pricing to avoid piracy, and the game's packaging would become the company's standard for their future games.



Revision as of 11:57, December 16, 2020

This page is currently pending deletion. Reason: Duplicate article about Sabre Wulf (1984 video game).
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Sabre Wulf for the ZX Spectrum was the first entry in the Sabreman series, published by Ultimate Play the Game in 1984. In the action-adventure puzzle game the player takes on the role of Sabreman, an explorer working his way through a maze-like jungle to reconstruct an ancient amulet. To that end, the player has to navigate Sabreman through a jungle divided into 256 edge-to-edge screens, filled with randomly spawning plants and enemies that the player has to be wary of. The game was released at above-average pricing to avoid piracy, and the game's packaging would become the company's standard for their future games.


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