There are currently 0 stubs. You can help us by expanding these articles!

Difference between revisions of "Rare Ltd."

From Rare Wiki
Jump to navigationJump to search
m
(updated)
Line 6: Line 6:
|parent=[[Microsoft]]
|parent=[[Microsoft]]
}}
}}
{{Cleanup}}
{{stub}}
{{quote|We've been making golden memories and redefining gaming genres since 1985, and that's not about to change. Everything we do is true to our goals of pursuing new experiences and putting players first. Still ahead of the game after three decades of evolution, there's no other studio in the world quite like Rare.|Rare<ref>[http://www.rare.co.uk/#?about "Rare Ltd. - Creators of Rare Replay and Sea of Thieves"]. Rare Ltd. - Creators of Rare Replay and Sea of Thieves. Retrieved 17 July, 2015.</ref>}}
{{quote|We've been making golden memories and redefining gaming genres since 1985, and that's not about to change. Everything we do is true to our goals of pursuing new experiences and putting players first. Still ahead of the game after three decades of evolution, there's no other studio in the world quite like Rare.|Rare<ref>[http://www.rare.co.uk/#?about "Rare Ltd. - Creators of Rare Replay and Sea of Thieves"]. Rare Ltd. - Creators of Rare Replay and Sea of Thieves. Retrieved 17 July, 2015.</ref>}}
'''Rare Ltd.''', often known as '''Rare''' and formerly by their trade name '''Rareware''', is a British video game development company. They have developed many video games, many of which were on [[Nintendo]] consoles. Since 2002, the entire company is owned by [[Microsoft]] and has since had their games on [[Xbox]] console. Rare has two studios: one in Twycross, in Leicestershire, England and one in Digbeth, in Birmingham, England. It was founded in 1985, as the successor company to [[Ultimate Play the Game]].
'''Rare Ltd.''', often known as '''Rare''' and formerly by their trade name '''Rareware''', is a British video game development company. They have developed many video games, many of which were on [[Nintendo]] consoles. Since 2002, the entire company is owned by [[Microsoft]] and has since had their games on [[Xbox]] console. Rare has two studios: one in Twycross, in Leicestershire, England and one in Digbeth, in Birmingham, England. It was founded in 1985, as the successor company to [[Ultimate Play the Game]].


==History==
==History==
Before Rare, Tim and Chris Stamper formed Ultimate Play the Game in 1982. They made games mainly for the [[ZX Spectrum]], like ''[[Jetpac]]'' and the ''[[Sabreman (series)|Sabreman]]'' series. In 1985, the Stamper brothers founded a separate company, Rare. Ultimate Play the Game was around for a while longer but was later sold off when the Stamper brothers invested in their Nintendo outpost solely. At the time, Nintendo restricted its third-party developers to a limited amount of games it was allowed to produce for the system in a given year as a quality-control measure. Rare was granted an unlimited license to release as many games as they wanted – leading to classics such as ''[[Wizards & Warriors]]'', ''[[Battletoads]]'', and ''[[R.C. Pro-Am]]''. This started a long and lucrative partnership between the two companies that would fully take root in 1994 with the release of ''[[Donkey Kong Country]]''.<ref name=ign>McLaughlin, Rus. 28 July, 2008. [http://www.ign.com/articles/2008/07/28/ign-presents-the-history-of-rare "IGN Presents the History of Rare"]. IGN. Retrieved 17 July, 2015.</ref>
Rare evolved from Ultimate Play the Game, a company which mainly designed games for the [[ZX Spectrum]], such as ''[[Jetpac]]'' and ''[[Sabre Wulf (1984 video game)|Sabre Wulf]]'', and would become the biggest UK-based video game development companies. The ZX Spectrum was only popular in the UK, and at the time had a large problem with piracy of home computer software. Believing they hit a dead end, the Stamper brothers sought another console to create games on.<ref name=raregamer>[http://www.raregamer.co.uk/?games=behind-the-scenes-at-rare-killer-instinct-gold-interview "Behind The Scenes At Rare: Killer Instinct Gold Interview"]. RareGamer</ref>
 
In 1984, Tim and Chris Stamper got their first look at a Japanese home console, the {{wp|Famicom}}. Because the Famicom was more advanced than the ZX Spectrum, the Stamper brothers saw potential in the console. In 1985, the brothers formed a subdivision of Ultimate Play the Game, called Rare, which was dedicated reverse-engineering the Famicom. With successful results and with the help of [[Joel Hochberg]], the Stamper brothers were arranged to meet Nintendo executive Minoru Arakawa in Kyoto, Japan.<ref name=antiquarian>Maher, Jimmy. 14 January, 2014. "[https://www.filfre.net/2014/01/the-legend-of-ultimate-play-the-game/ The Legend of Ultimate Play the Game]". The Digital Antiquarian.</ref> During the meeting, the Stamper brothers presented a few software demos to [[Nintendo]]. At the time, Nintendo had a quality-control measure that restricted its third-party developers to the number of games that they could produce for the Famicom, or the [[Nintendo Entertainment System]], in a given year. Nintendo was impressed with Rare's results and granted them a license to release as many games as they wanted.<ref name=ign>McLaughlin, Rus. 28 July, 2008. [http://www.ign.com/articles/2008/07/28/ign-presents-the-history-of-rare "IGN Presents the History of Rare"]. IGN. Retrieved 17 July, 2015.</ref> To help fund Rare, the Stamper brothers sold off Ultimate Play the Game to [[U.S. Gold]].<ref name=antiquarian/>
 
Rare would become one of the first companies outside of Japan to develop games for the Nintendo Entertainment System.<ref name=ign/> This led to games such as ''[[Wizards & Warriors]]'', ''[[Battletoads (video game)|Battle Toads]]'', and ''[[R.C. Pro-Am]]''. A long and lucrative partnership was started between Rare and Nintendo, which would fully take root in 1994 with the release of ''[[Donkey Kong Country]]''.


In 2002, Microsoft bought Rareware. Since then, Rareware has made console games strictly for Microsoft, but also made handheld games for Nintendo, by publishing them through THQ. During the summer of 2010, Rareware opened a new studio in Digbeth, in Birmingham, England.
In 2002, Microsoft bought Rareware. Since then, Rareware has made console games strictly for Microsoft, but also made handheld games for Nintendo, by publishing them through THQ. During the summer of 2010, Rareware opened a new studio in Digbeth, in Birmingham, England.
Line 40: Line 44:
*'''[[Martin Hollis]]''': Left in 1998 and began working with Nintendo on the GameCube. He eventually formed the company Zoonami.
*'''[[Martin Hollis]]''': Left in 1998 and began working with Nintendo on the GameCube. He eventually formed the company Zoonami.
*'''[[David Doak]]''': Left after Hollis and helped form Free Radical Design, the company behind the Timesplitters franchise.
*'''[[David Doak]]''': Left after Hollis and helped form Free Radical Design, the company behind the Timesplitters franchise.
*''[[Kevin Bayliss]]''': Co-character design and animation, motion capture.
*'''[[Kevin Bayliss]]''': Co-character design and animation, motion capture.
*[[David Wise]]: Composer for [[Donkey Kong Country]], [[Donkey Kong Country 2: Diddy's Kong Quest]], and [[Diddy Kong Racing]] just to name a few.
*[[David Wise]]: Composer for [[Donkey Kong Country]], [[Donkey Kong Country 2: Diddy's Kong Quest]], and [[Diddy Kong Racing]] just to name a few.
*[[Eveline Fischer]]: One of the few female staff members at Rare. She composed the music for [[Donkey Kong Country 3: Dixie Kong's Double Trouble]] and voiced Joanna Dark in [[Perfect Dark]].
*[[Eveline Fischer]]: One of the few female staff members at Rare. She composed the music for [[Donkey Kong Country 3: Dixie Kong's Double Trouble]] and voiced Joanna Dark in [[Perfect Dark]].

Revision as of 17:21, December 30, 2019

Rare Ltd.
Rare logo 2015.png
Founded 1985
Founders Tim Stamper
Chris Stamper
Headquarters Twycross, England
Parent Microsoft

This article is incomplete, otherwise known as a "stub." You can help the Rare Wiki by adding more.

"We've been making golden memories and redefining gaming genres since 1985, and that's not about to change. Everything we do is true to our goals of pursuing new experiences and putting players first. Still ahead of the game after three decades of evolution, there's no other studio in the world quite like Rare."
—Rare[1]

Rare Ltd., often known as Rare and formerly by their trade name Rareware, is a British video game development company. They have developed many video games, many of which were on Nintendo consoles. Since 2002, the entire company is owned by Microsoft and has since had their games on Xbox console. Rare has two studios: one in Twycross, in Leicestershire, England and one in Digbeth, in Birmingham, England. It was founded in 1985, as the successor company to Ultimate Play the Game.

History

Rare evolved from Ultimate Play the Game, a company which mainly designed games for the ZX Spectrum, such as Jetpac and Sabre Wulf, and would become the biggest UK-based video game development companies. The ZX Spectrum was only popular in the UK, and at the time had a large problem with piracy of home computer software. Believing they hit a dead end, the Stamper brothers sought another console to create games on.[2]

In 1984, Tim and Chris Stamper got their first look at a Japanese home console, the Famicom. Because the Famicom was more advanced than the ZX Spectrum, the Stamper brothers saw potential in the console. In 1985, the brothers formed a subdivision of Ultimate Play the Game, called Rare, which was dedicated reverse-engineering the Famicom. With successful results and with the help of Joel Hochberg, the Stamper brothers were arranged to meet Nintendo executive Minoru Arakawa in Kyoto, Japan.[3] During the meeting, the Stamper brothers presented a few software demos to Nintendo. At the time, Nintendo had a quality-control measure that restricted its third-party developers to the number of games that they could produce for the Famicom, or the Nintendo Entertainment System, in a given year. Nintendo was impressed with Rare's results and granted them a license to release as many games as they wanted.[4] To help fund Rare, the Stamper brothers sold off Ultimate Play the Game to U.S. Gold.[3]

Rare would become one of the first companies outside of Japan to develop games for the Nintendo Entertainment System.[4] This led to games such as Wizards & Warriors, Battle Toads, and R.C. Pro-Am. A long and lucrative partnership was started between Rare and Nintendo, which would fully take root in 1994 with the release of Donkey Kong Country.

In 2002, Microsoft bought Rareware. Since then, Rareware has made console games strictly for Microsoft, but also made handheld games for Nintendo, by publishing them through THQ. During the summer of 2010, Rareware opened a new studio in Digbeth, in Birmingham, England.

While working for Microsoft, Rare has also helped create the Xbox Live Avatars. They have stated that they are focusing more on Microsoft's new controller-free peripheral, Kinect. Rare's first game to be released for Kinect was Kinect Sports.

Famous Games

Famous Members

Gallery

External links

References

Template:OtherWikis

  1. "Rare Ltd. - Creators of Rare Replay and Sea of Thieves". Rare Ltd. - Creators of Rare Replay and Sea of Thieves. Retrieved 17 July, 2015.
  2. "Behind The Scenes At Rare: Killer Instinct Gold Interview". RareGamer
  3. a b Maher, Jimmy. 14 January, 2014. "The Legend of Ultimate Play the Game". The Digital Antiquarian.
  4. a b McLaughlin, Rus. 28 July, 2008. "IGN Presents the History of Rare". IGN. Retrieved 17 July, 2015.