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Difference between revisions of "Mark Betteridge"
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Revision as of 21:25, March 18, 2021
Mark Betteridge is a former programmer and executive at Rare. He started working for them since the Ultimate Play the Game era, programming games such as Wizards & Warriors, Battletoads, and Killer Instinct. In 2007, he became the Studio Director of Rare because founders Tim and Chris Stamper left the company. Three years later, in 2010, Mark Betteridge left Rare.[1]
Games
- Wizards & Warriors (1987)
- Marble Madness (NES) (1989)
- World Games (NES) (1989)
- Cobra Triangle (1989) - Programmer, Design, Audio Effects
- Captain Skyhawk (1990)
- Ivan "Ironman" Stewart's Super Off Road (1990)
- Solar Jetman: Hunt for the Golden Warpship (1990) - Sound Effects
- Battletoads (1991) - Programmer, Design
- Danny Sullivan's Indy Heat (1992)
- Battletoads (Arcade) (1994) - Vocal Effects, Original Battetoads Design
- Killer Instinct (1994) - Head Programmer, Game Design
- Donkey Kong Country (1994) - Ancillary Software
- Killer Instinct (GB) (1995) - Original Game
- Killer Instinct 2 (1996) - Head Programmer, Game Design and Game Producer
- Killer Instinct Gold (1996) - Programmer, Game Design and Game Producer
- Perfect Dark (2000) - Support (credited as "Trent's Henchmen")
- Conker's Bad Fur Day (2001) - Gameplay Software Engineer, Additional Game Design
- Viva Piñata: Pocket Paradise (2008) - Rare Management
Special Thanks
- Jet Force Gemini (1999)
- Star Fox Adventures (2002)
- Sabre Wulf (GBA) (2004)
- Banjo-Pilot (2005)
- Diddy Kong Racing DS (2007)
Trivia
- Mark Betteridge composed the infamous pause music from Battletoads, as confirmed by David Wise.[2]