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{{Gamebox
{{italic title}}
|title = Banjo-Kazooie
{{rewrite}}
|image = [[File:BanjoBox.jpg|300px]]
{{about|the video game|the series of the same name|[[Banjo-Kazooie (series)]]}}
|caption = North American boxart for ''Banjo-Kazooie''.
{{Game infobox
|developer = [[Rareware]]
|image = [[File:Banjo-Kazooie.jpg|250px]]
|developer = [[Rare, Ltd.|Rareware]]
|publisher = [[Nintendo]]
|publisher = [[Nintendo]]
|designer = Takashi Tezuka
|engine =
|released = {{Vgrelease|NA=June 29, 1998|EU=July 17, 1998|JP=December 6, 1998}}
|released = {{Vgrelease|NA=June 29, 1998|EU=July 17, 1998|JP=December 6, 1998}}
|genre = Platform, Acton/Adventure
|genre = 3D platformer
|modes = Single-player
|ratings = ESRB: Everyone
|ratings = E for Everyone
|console = [[Nintendo 64]]
|platforms = [[Nintendo 64]]
|media = cartridge
|requirements =
|input = 128-megabit cartridge, gamepad
}}
}}
'''''Banjo-Kazooie''''' is a platform and action-adventure hybrid video game developed by [[Rareware]] and published by [[Nintendo]] in 1998 and was released for the [[Nintendo 64]]. This game is the only game in the series to be released in the 1990s. The game is the inaugural release of the Banjo-Kazooie series. The game's story focuses on a bear named [[Banjo]] and a bird named [[Kazooie]] as they set out on a quest to rescue Banjo's sister, [[Tooty]], who was kidnapped by the witch [[Gruntilda Winkybunion|Gruntilda]]. Along their journey, the two receive help from [[Mumbo Jumbo]] and [[Bottles the Mole]], as well as various other characters in smaller roles. Banjo-Kazooie went on by becoming one of the most popular games for the console.
'''''Banjo-Kazooie''''' is a 3D platforming video game originally developed by [[Rare Ltd.|Rare]] and published by [[Nintendo]] for the [[Nintendo 64]] in 1998. It is the first and titular game of the ''[[Banjo-Kazooie (series)|Banjo-Kazooie]]'' series. Since its release, the game would become a best-seller for the console. In 2008, the game was ported to the [[Xbox 360]]'s [[Xbox Live Arcade]].
 
The game's story focuses on a bear named [[Banjo]] and a bird named [[Kazooie]] as they go on a journey to rescue Banjo's sister, [[jiggywikki:Tooty|Tooty]], who was kidnapped by [[jiggywikki:Gruntilda|Gruntilda]].


==Story==
==Story==
[[File:BK Prologue.png|thumb|left|Gruntilida asking Dingpot, before capturing Tooty.]]
The story begins one day at [[jiggywikki:Spiral Mountain|Spiral Mountain]], an area inhabited by Banjo, Kazooie, and some of the other characters. On that particular morning, while the sun is shining and the fauna are flourishing, Banjo lies snoring in his bed while Tooty is waiting for Banjo to go on an adventure with her.
The story begins one day at [[Spiral Mountain]], an area inhabited by [[Banjo]], [[Kazooie]], [[Tooty]], [[Bottles the Mole|Bottles]], and several other creatures, including giant hopping carrots and onions as well as flying cauliflower. On that particular morning, while the sun is shining and the fauna are flourishing, Banjo lies snoring in his bed while Tooty is waiting for Banjo to go on an adventure with her.


Meanwhile, [[Gruntilda Winkybunion|Gruntilda]] is hunched over her cauldron in her mountain lair, admiring her own beauty despite her appearance. She remains convinced that she is the loveliest in the land. Asking her magical cauldron, [[Dingpot]], if she indeed is the fairest of all, assured that she will hear her own name, Dingpot answers that it is in fact not her, but Tooty who is the fairest in the land. Gruntilda is enraged by this and sets out to Tooty's house to kidnap her and steal her beauty.
Meanwhile, Gruntilda is hunched over her cauldron in her mountain lair, admiring her own beauty despite her appearance. She remains convinced that she is the loveliest in the land. Asking her magical cauldron, [[jiggywikki:Dingpot|Dingpot]], if she indeed is the fairest of all, assured that she will hear her own name, Dingpot answers that it is in fact not her, but Tooty who is the fairest in the land. Gruntilda is enraged by this and sets out to Tooty's house to kidnap her and steal her beauty.


Back outside Banjo's house, Tooty is talking to Bottles the mole when Gruntilda sweeps down and kidnaps Tooty, who does not go without a fight. Banjo, of course, sleeps through the whole thing (despite Kazooie continually yelling at Banjo to wake up), and only walks out of the house shortly after Gruntilda has flown away with Tooty. After hearing what transpired from Bottles, Banjo and his friend Kazooie begin their journey up [[Spiral Mountain]] and inside [[Grunty's Lair]] to save Tooty.
Back outside Banjo's house, Tooty is talking to Bottles, and suddenly Gruntilda sweeps down and kidnaps Tooty. Banjo, of course, sleeps through the whole thing (despite Kazooie continually yelling at Banjo to wake up), and only walks out of the house shortly after Gruntilda has flown away with Tooty. After hearing what transpired from Bottles, Banjo and his friend Kazooie begin their journey up Spiral Mountain and inside [[jiggywikki:Gruntilda's Lair|Gruntilda's Lair]] to save Tooty.


Along this journey they venture through different worlds, all branched off of Gruntilda's Lair. Some are cold and rigid, some hot and dry, some wet, some damp, and even some frightening. All the different worlds give the player a different mood on the game, in turn keeps the player in the game. All the while Gruntilda and Tooty wait within a machine built by the witch's main assistant, [[Klungo]], which will swap their levels of beauty.
Along this journey they venture through different worlds, all branched off of Gruntilda's Lair. Some are cold and rigid, some hot and dry, some wet, some damp, and even some frightening. All the different worlds give the player a different mood on the game, in turn keeps the player in the game. All the while Gruntilda and Tooty wait within the [[jiggywikki:Beauty Transfer Machine|Beauty Transfer Machine]], which was designed to swap their levels of beauty. It was built by the witch's main assistant, [[jiggywikki:Klungo|Klungo]].


[[File:BK Almostend.png|thumb|Banjo and Kazooie won Tooty.]]
Toward the top of the lair, Banjo and Kazooie are challenged by Gruntilda to play a board game set over a pit of molten magma, with answers based on elements from the entire game up to this point. If they win the game, then Tooty will be set free; if they lose, they will be thrown into the inferno. The duo wins and rescue Tooty while Gruntilda escapes. They begin to celebrate with a barbecue back home until Tooty reminds them that the witch is still at large.
Towards the top of the lair, Banjo and Kazooie are challenged by Gruntilda to play a board game set over a pit of molten magma, with answers based on elements from the entire game up to this point. If they win the game, then Tooty will be set free; if they lose, they will be thrown into the inferno. The duo wins and rescue Tooty while Gruntilda escapes. They begin to celebrate with a barbecue back home until Tooty reminds them that the witch is still at large.


Banjo and Kazooie make their way back up the lair until they finally reach the roof, with help from Dingpot. There Gruntilda challenges them to a more direct confrontation. However, with the help of the [[Jinjo]]s, small creatures who were imprisoned throughout the worlds by the witch and rescued by the duo, Banjo and Kazooie defeat Gruntilda and ultimately knock her off her tower. She lands in a hole in the ground which is covered by a large rock that fell from the tower, trapping her. Banjo and Kazooie finally take a well-deserved break at the beach, where they and their friends anticipate the sequel, "Banjo-Tooie," while Gruntilda, whose minion Klungo is trying to rescue her, swears revenge.
Banjo and Kazooie make their way back up the lair until they finally reach the roof, with help from Dingpot. There Gruntilda challenges them to a more direct confrontation. However, with the help of the [[jiggywikki:Jinjo|Jinjo]]s, small creatures who were imprisoned throughout the worlds by the witch and rescued by the duo, Banjo and Kazooie defeat Gruntilda and ultimately knock her off her tower. She lands in a hole in the ground which is covered by a large rock that fell from the tower, trapping her. Banjo and Kazooie finally take a well-deserved break at the beach, where they and their friends anticipate the sequel, "Banjo-Tooie," while Gruntilda, whose minion Klungo is trying to rescue her, swears revenge.


== Gameplay ==
== Gameplay ==
[[File:BK Mumbosmountain.png|thumb|Banjo, while walking around worlds.]]
[[File:Banjo-Kazooie gameplay.png|thumb|Banjo, while walking around worlds.]]
Banjo-Kazooie adopted many of its central game play mechanics from Nintendo's groundbreaking title ''Super Mario 64''. For instance, the player must similarly explore non-linear 3D worlds and gather tokens in the form of jigsaws (like Super Mario 64's stars) to unlock new worlds. However, Banjo-Kazooie is often considered an evolution of ''Super Mario 64'' as it introduced a number of innovative features. These included the ability for Banjo and Kazooie, with the aid of Mumbo's magical powers, to transform into other creatures such as a termite, crocodile, walrus, pumpkin, and bee; the ability for the characters to learn new moves (as taught by Bottles); the game's extensive use of textures for surfaces where other N64 games would have used plain colors, extensive lighting, and music that dynamically changes style in order to reflect the environment and dangers to the characters. The Banjo-Kazooie central theme music, heard in the main play area, changed to reflect the environment entrance (levels) the player was near, such as taking on music box instrumental-style play near the ice level entrance. The music's notes and play never changed though, producing a seamless integration into the new instruments without stopping the forever-looping song.
Banjo-Kazooie adopted many of its central gameplay mechanics from Nintendo's groundbreaking title ''[[mariowiki:Super Mario 64|Super Mario 64]]''. Banjo and Kazooie must similarly explore non-linear 3D worlds and gather [[jiggywikki:Jiggy|Jiggy]]s (comparable to [[mariowiki:Power Star|Power Star]]s from ''Super Mario 64'') by completing certain tasks to unlock new worlds. However, Banjo-Kazooie is often considered an evolution of ''Super Mario 64'' as it introduced a number of innovative features. These included the ability for Banjo and Kazooie, with the aid of Mumbo's magical powers, to transform into other creatures such as a termite, crocodile, walrus, pumpkin, and bee; the ability for the characters to learn new moves (as taught by Bottles); the game's extensive use of textures for surfaces where other N64 games would have used plain colors, extensive lighting, and music that dynamically changes style in order to reflect the environment and dangers to the characters. The Banjo-Kazooie central theme music, heard in the main play area, changed to reflect the environment entrance (levels) the player was near, such as taking on music box instrumental-style play near the ice level entrance. The music's notes and play never changed though, producing a seamless integration into the new instruments without stopping the forever-looping song.


Like ''Super Mario 64'' before it, the player proceeds through the game by finding tokens. There are three kinds of tokens that help the player progress through the game, namely jigsaw pieces, musical notes, and [[Mumbo's Token]]s. Jigsaw pieces open doors to new worlds by collecting enough to complete the corresponding jigsaw puzzle. There are ten Jiggies in each world: nine must be sought and found, and one is granted by finding all five Jinjos on each world. Unlike ''Super Mario 64'', Banjo doesn't have to exit the world every time he collects a [[Jiggy]].) Musical notes open magic note doors that allow Banjo and Kazooie to progress further into Gruntilda's lair. There are 100 notes in each world, and 900 total in the game. Mumbo's tokens grant the player magical transformations at Mumbo's hut when the player collects a sufficient amount. These transformations include termite, crocodile, walrus, pumpkin and bee.
Like ''Super Mario 64'' before it, the player proceeds through the game by finding tokens. There are three kinds of tokens that help the player progress through the game, namely jigsaw pieces, musical notes, and [[jiggywikki:Mumbo Totem|Mumbo's Token]]s. Jigsaw pieces open doors to new worlds by collecting enough to complete the corresponding jigsaw puzzle. There are ten Jiggies in each world: nine must be sought and found, and one is granted by finding all five Jinjos on each world. Unlike ''Super Mario 64'', Banjo doesn't have to exit the world every time he collects a [[jiggywikki:Jiggy|Jiggy]].) Musical notes open magic note doors that allow Banjo and Kazooie to progress further into Gruntilda's lair. There are 100 notes in each world, and 900 total in the game. Mumbo's tokens grant the player magical transformations at Mumbo's hut when the player collects a sufficient amount. These transformations include termite, crocodile, walrus, pumpkin and bee.


Besides these primary [[Token]]s, players may also collect items which are used in performing certain moves. Bottles the Mole must teach Banjo and Kazooie the move before the item can be utilized. Items include blue eggs, red feathers and gold feathers, which can be held in quantities up to 100, 50 and 10, respectively. Blue eggs are fired as projectiles or ejected from Kazooie's rear, and bounce slowly until they either hit an enemy, or break on their own; red feathers are utilized in flight and flying attacks; and gold feathers are for the most powerful attack, [[Wonderwing]], which uses Kazooie's wings to make her and Banjo invincible and can defeat almost any enemy, or at least protect them both. Furthermore, rarer temporary items can be found which have specialized use in puzzle-solving, namely wading boots, which enable the crossing of hazardous terrain, and running shoes, which grant extra running speed, often as part of a race or a time-based puzzle. Finally, there are power-ups such as extra lives, which look like golden Banjo statues and grant one extra life each, and honeycomb energy, which incrementally increases the player's health and can be found in each level. Collecting six extra [[Honeycomb Piece]]s and gives Banjo and Kazooie a permanent increase of one honeycomb of health.
Besides these primary Tokens, players may also collect items which are used in performing certain moves. Bottles the Mole must teach Banjo and Kazooie the move before the item can be utilized. Items include blue eggs, red feathers and gold feathers, which can be held in quantities up to 100, 50 and 10, respectively. Blue eggs are fired as projectiles or ejected from Kazooie's rear, and bounce slowly until they either hit an enemy, or break on their own; red feathers are utilized in flight and flying attacks; and gold feathers are for the most powerful attack, [[jiggywikki:Wonderwing|Wonderwing]], which uses Kazooie's wings to make her and Banjo invincible and can defeat almost any enemy, or at least protect them both. Furthermore, rarer temporary items can be found which have specialized use in puzzle-solving, namely wading boots, which enable the crossing of hazardous terrain, and running shoes, which grant extra running speed, often as part of a race or a time-based puzzle. Finally, there are power-ups such as extra lives, which look like golden Banjo statues and grant one extra life each, and honeycomb energy, which incrementally increases the player's health and can be found in each level. Collecting six extra [[jiggywikki:Honeycomb|Honeycomb Piece]]s and gives Banjo and Kazooie a permanent increase of one honeycomb of health.


A large feature of gameplay is that the characters make limited speech-like sounds when they talk. The voices were not real speech, but rather a looping of voice-like sounds when text bubbles were displayed. This artistic choice was likely made due to memory limitations on Nintendo 64 cartridges; however, this added considerably to the atmosphere and uniqueness of the game.
A large feature of gameplay is that the characters make limited speech-like sounds when they talk. The voices were not real speech, but rather a looping of voice-like sounds when text bubbles were displayed. This artistic choice was likely made due to memory limitations on Nintendo 64 cartridges; however, this added considerably to the atmosphere and uniqueness of the game.


Besides the technical aspects, Banjo-Kazooie's rich characters were what really made the game come alive. Gruntilda the witch always spoke in rhymes (which she would declare inexplicably as Banjo and Kazooie wandered about her lair), such as, "''It really does sound quite absurd, adventure of a bear and bird!''" Kazooie was always very annoyed at Bottles the Mole, and various other smaller characters made memorable appearances. One notable motif is that nearly all objects, including wrapped presents, mines, and vegetables, had eyes.
Besides the technical aspects, ''Banjo-Kazooie''{{'}}s rich characters were what really made the game come alive. Gruntilda the witch always spoke in rhymes (which she would declare inexplicably as Banjo and Kazooie wandered about her lair), such as, "''It really does sound quite absurd, adventure of a bear and bird!''" Kazooie was always very annoyed at Bottles the Mole, and various other smaller characters made memorable appearances. One notable motif is that nearly all objects, including wrapped presents, mines, and vegetables, had eyes.


=== Stop 'n' Swop ===
=== Stop 'n' Swop ===
{{main|Stop 'n' Swop}}
[[Stop 'n' Swop]] is a notable incomplete feature of the game. Six colored eggs and a key made of ice were discovered in the game that would be viewable in a menu titled Stop 'N' Swop. In an ending sequence of Banjo-Kazooie, Mumbo Jumbo would tell the players that secret areas would be accessible via a link with the sequel, Banjo-Tooie. Stop 'N' Swop was never fully realized in Banjo-Tooie. The special items can still be collected in Banjo-Kazooie using a cheat cartridge or in-game cheat codes, though the purpose they would have served in Banjo-Tooie, as well as how the games were meant to link, has not been specified.
Stop 'N' Swop is an incomplete feature in Banjo-Kazooie. Six colored eggs and a key made of ice were discovered in the game that would be viewable in a menu titled Stop 'N' Swop. In an ending sequence of Banjo-Kazooie, Mumbo Jumbo would tell the players that secret areas would be accessible via a link with the sequel, Banjo-Tooie. Stop 'N' Swop was never fully realized in Banjo-Tooie. The special items can still be collected in Banjo-Kazooie using a cheat cartridge or in-game cheat codes, though the purpose they would have served in Banjo-Tooie, as well as how the games were meant to link, has not been specified.


== Characters ==
== Characters ==
* [[Banjo]]: a lovable yet somewhat confused bear. The hero of this game.
* [[Banjo]]: a lovable yet somewhat confused bear. The hero of this game.
* [[Kazooie]]: a Red Crested Breegull with a cutting wit. Banjo's partner in action and character foil.
* [[Kazooie]]: a Red Crested Breegull with a cutting wit. Banjo's partner in action and character foil.
* [[Mumbo Jumbo]]: a shaman that helps the duo by transforming them into various creatures.
* [[jiggywikki:Mumbo Jumbo|Mumbo Jumbo]]: a shaman that helps the duo by transforming them into various creatures.
* [[Bottles the Mole]]: a shortsighted mole that teaches the duo new moves among other things.
* [[jiggywikki:Bottles|Bottles]]: a shortsighted mole that teaches the duo new moves among other things.
* [[Gruntilda Winkybunion]]: a witch that wants Tooty's beauty.
* [[jiggywikki:Gruntilda|Gruntilda]]: a witch that wants Tooty's beauty.
* [[Klungo]]: Gruntilda's servant, something like an Igor character.
* [[jiggywikki:Klungo|Klungo]]: Gruntilda's servant, something like an Igor character.
* [[Tooty]]: Banjo's little sister, captured by the witch for her beauty and youth.
* [[jiggywikki:Tooty|Tooty]]: Banjo's little sister, captured by the witch for her beauty and youth.
* [[Jinjo]]: Cute, little, lost animals who are to be found along the game. They are used to defeat Gruntilda, after she put a spell to send them to various places.
* [[jiggywikki:Jinjo|Jinjo]]: Small, lost creatures who are found in various levels. They are used to defeat Gruntilda, after she put a spell to send them to various places.
 
=== Notable/Cameo Appearances ===
*In [[Click Clock Wood]], Banjo and Kazooie meet a character named [[Gnawty the Beaver]]. This character is similar to the enemy from the ''[[Donkey Kong (series)|Donkey Kong]]'' series. The Gnawty in this game looks very similar to the ones in ''[[Donkey Kong 64]]'', except its skin is brownish and not blue (although there were brown Gnawties in ''[[Donkey Kong Country]]'' including a boss called [[Very Gnawty]] whom Gnawty resembles the most).
*[[Tiptup the Turtle|Tiptup]] makes an appearance in [[Bubblegloop Swamp]] as an NPC and had his own choir; the [[Tiptup Choir]]. Tiptup was one of the racers from ''[[Diddy Kong Racing]]'', a racing game from 1997 which also featured [[Banjo]] as a playable character.
*Not only is [[Roysten]] in the classroom, but on the white-board, a few maps are pictured, one of them being [[Treasure Trove Cove]]. On the map, [[Sharkfood Island]] is marked with an "X", where the secret pink egg is located. Underneath the maps, 4 eggs and the [[Ice Key]] are shown next to each other with "=?" shown after.
* In ''Donkey Kong 64'', the fanfare music that plays after feeding [[Scoff]] is the same music heard when a secret egg or key is collected in ''Banjo-Kazooie''.
* A [[Berri]] poster can be found at Rusty Bucket Bay on the other side of the ship in a breakable window. In the [[Xbox Live Arcade]] version, it changed to [[Conker the Squirrel|Conker]].
* Several characters from other Rare games are referenced as wrong answers in [[Grunty's Furnace Fun]] such as [[Cranky Kong]], Conker, [[Drill Sergeant Jamjars|Jamjars]] or [[Humba Wumba]].
 
==Worlds==
=== [[Spiral Mountain]] ===
Spiral Mountain acts as a training level in this game and is featured as the home to many characters, including [[Banjo]] and [[Kazooie]]. This is where a player must learn all the basic moves. Banjo's house lies on the outer part of Spiral Mountain. In addition, six honeycombs and two extra lives can be collected here. The object of this level is to gain basic knowledge of the game before storming Gruntilda's lair.
 
=== [[Gruntilda's Lair]] ===
Gruntilda's Lair is the main area where most of the game time is spent. [[Bottles the Mole|Bottles]], [[Brentilda Winkybunion|Brentilda]], and [[Gruntilda Winkybunion|Gruntilda]]'s minions can be found here. The lair also has four sets of cauldrons to allow Banjo and Kazooie to skip over parts of the lair when they find a pair of a matching color. Gruntilda's Lair also leads to the final fight, after breaking the spells of all the note doors. To open these doors, Banjo and Kazooie's accumulated note scores must be equal to or higher than the number on the door. Gruntilda's lair is huge, with many secret compartments and doors that lead to puzzles that can only be opened if the player collects enough Jiggies to fill the puzzle and unlock the level.
 
=== [[Mumbo's Mountain]]===
Mumbo's Mountain is a small, Indigenous-themed world. It is home to Conga the orange throwing Gorilla, Chimpy the Diddy Kong resembled monkey, termites (who lives in the tall termite stack), and Mumbo Jumbo the shaman. In this level Banjo and Kazooie learn the techniques: egg shooting, the beak buster, and talon trot through the assistance of Bottles.
 
===[[Treasure Trove Cove]]===
Treasure Trove Cove is an island that hosts a landlocked ship, the [[Salty Hippo]], and the nearly-indestructible shark [[Snacker]]; a lighthouse over a massive natural arch dominates the skyline. In this level [[Flying Pad]]s and [[Shock Jump Pad]]s are introduced, and a character named [[Blubber]], who also appears in [[Banjo-Tooie]], makes his first appearance. Home of the [[Pink ? Egg]].
 
=== [[Clanker's Cavern]]===
Clanker's Cavern is a world of flooded caves and disposal pipes. This world is also home to Clanker, a giant mechanical shark. The place was used as Gruntilda's garbage disposal; half of the Jiggies to be found in this level lie inside Clanker himself.
 
=== [[Bubblegloop Swamp]]===
Bubblegloop Swamp is a swamp with dangerous piranha-infested waters and is home to Mr. Vile the greedy crocodile and Tiptup and his choir. There's a crocodile head where Mr Vile resides, who challenges Banjo to eat more yumblies than him. Tiptup and his turtle choir are located inside a giant turtle deeper inside the swamp.
 
=== [[Freezeezy Peak]]===
Freezeezy Peak is a snowy, mountainous world with a winter holiday theme whose focal point is an enormous snowman statue in the center; home to the twinklies, evil snowmen and Boggy's family, who also appear in ''Banjo-Tooie''. It also holds the infamous ice key.
 
===[[Gobi's Valley]]===
Gobi's Valley is an Ancient Egyptian–themed desert world named after the camel Gobi, containing pyramids, quicksand, and a bear-modeled sphinx. Home to the infamous Blue ? Egg.
 
=== [[Mad Monster Mansion]]===
Mad Monster Mansion is a horror-based world featuring frightening themes such as haunted houses, spooky mazes, ghosts, and tombstones; a toilet named Loggo also resides here. Home of both the Light Blue ? Egg and Green ? Egg.
 
===[[Rusty Bucket Bay]]===
Rusty Bucket Bay is a world centered around a large cargo ship, called the Rusty Bucket (referred to as the H.M.S. Gruntilda in the promotional video), docked amid polluted water. The port is surrounded by several warehouses which contain various useful items. Also home of Snacker the Shark and the Red ? Egg.
 
===[[Click Clock Wood]]===
Click Clock Woods is centered around a giant tree in a forest, four different doors will allow Banjo and Kazooie to enter the world through four seasons in this classic level. This place is the home of [[Gnawty the Beaver|Gnawty]] the beaver and [[Nabnut the Squirrel|Nabnut]] the squirrel. Home of the Yellow ? Egg.
 
==Unfinished Worlds==
There were originally supposed to be more than nine worlds. However, they were never completed due to time restraints and were subsequently left out of the game. They are listed below:
 
* Fungus Forest: A picture of the level can be seen in Banjo's house next to his bed. In beta Banjo-Kazooie videos, the level was shown with Banjo swimming underwater, a gate, and a giant, unnamed sea creature, which gamers assumed it was a prototype version of [[Clanker]]. It was instead used in ''Donkey Kong 64'' as [[Fungi Forest]].
* Hammerhead Beach: Is the beta name of [[Treasure Trove Cove]]. In a Nintendo Power magazine, they showed pictures of Treasure Trove Cove but it was named Hammerhead Beach in the description. It was stated that the level was something to do with the fabled [[Stop 'N' Swop]]. In an ending scene of Banjo-Kazooie the characters are hanging out on a beach as a vacation. Hackers have been able to explore the area, but it would always show the ending scene events while they did so. The area is not completely finished, and the level is abnormally small.
* Mount Fire Eyes: As stated by Chris Sutherland of Rare, "Mount Fire Eyes was incorporated into ''[[Banjo-Tooie]]'' as [[Hailfire Peaks]].
 
The two other concepts for B-K worlds materialized in the sequel such as [[Glitter Gulch Mine]] and [[Witchyworld]].


== Soundtrack ==
{{other wikis|Jiggywikki=1}}
The soundtrack, consisting of music from the game composed by Grant Kirkhope, was released by Nintendo of America on a limited edition Compact Disc. This CD was sold exclusively at BestBuy and the Nintendo Power Catalog with two additional tracks.
[[Category:Games]]
[[Category:Games]]
[[Category:Banjo-Kazooie Games]]
[[Category:Nintendo 64 games]]
[[Category:Nintendo 64 Games]]
[[Category:Rare Replay]]
[[Category:Banjo-Kazooie series]]

Latest revision as of 13:59, June 9, 2021

It has been requested that this article be rewritten.

This article is about the video game. For the series of the same name, see Banjo-Kazooie (series).
Banjo-Kazooie
Banjo-Kazooie.jpg
Developer(s) Rareware
Publisher Nintendo
Release date(s) December 6, 1998 (JP)
June 29, 1998 (NA)
July 17, 1998 (EU)
Genre(s) 3D platformer
Rating(s) ESRB: Everyone
Console(s) Nintendo 64

Banjo-Kazooie is a 3D platforming video game originally developed by Rare and published by Nintendo for the Nintendo 64 in 1998. It is the first and titular game of the Banjo-Kazooie series. Since its release, the game would become a best-seller for the console. In 2008, the game was ported to the Xbox 360's Xbox Live Arcade.

The game's story focuses on a bear named Banjo and a bird named Kazooie as they go on a journey to rescue Banjo's sister, Tooty, who was kidnapped by Gruntilda.

Story

The story begins one day at Spiral Mountain, an area inhabited by Banjo, Kazooie, and some of the other characters. On that particular morning, while the sun is shining and the fauna are flourishing, Banjo lies snoring in his bed while Tooty is waiting for Banjo to go on an adventure with her.

Meanwhile, Gruntilda is hunched over her cauldron in her mountain lair, admiring her own beauty despite her appearance. She remains convinced that she is the loveliest in the land. Asking her magical cauldron, Dingpot, if she indeed is the fairest of all, assured that she will hear her own name, Dingpot answers that it is in fact not her, but Tooty who is the fairest in the land. Gruntilda is enraged by this and sets out to Tooty's house to kidnap her and steal her beauty.

Back outside Banjo's house, Tooty is talking to Bottles, and suddenly Gruntilda sweeps down and kidnaps Tooty. Banjo, of course, sleeps through the whole thing (despite Kazooie continually yelling at Banjo to wake up), and only walks out of the house shortly after Gruntilda has flown away with Tooty. After hearing what transpired from Bottles, Banjo and his friend Kazooie begin their journey up Spiral Mountain and inside Gruntilda's Lair to save Tooty.

Along this journey they venture through different worlds, all branched off of Gruntilda's Lair. Some are cold and rigid, some hot and dry, some wet, some damp, and even some frightening. All the different worlds give the player a different mood on the game, in turn keeps the player in the game. All the while Gruntilda and Tooty wait within the Beauty Transfer Machine, which was designed to swap their levels of beauty. It was built by the witch's main assistant, Klungo.

Toward the top of the lair, Banjo and Kazooie are challenged by Gruntilda to play a board game set over a pit of molten magma, with answers based on elements from the entire game up to this point. If they win the game, then Tooty will be set free; if they lose, they will be thrown into the inferno. The duo wins and rescue Tooty while Gruntilda escapes. They begin to celebrate with a barbecue back home until Tooty reminds them that the witch is still at large.

Banjo and Kazooie make their way back up the lair until they finally reach the roof, with help from Dingpot. There Gruntilda challenges them to a more direct confrontation. However, with the help of the Jinjos, small creatures who were imprisoned throughout the worlds by the witch and rescued by the duo, Banjo and Kazooie defeat Gruntilda and ultimately knock her off her tower. She lands in a hole in the ground which is covered by a large rock that fell from the tower, trapping her. Banjo and Kazooie finally take a well-deserved break at the beach, where they and their friends anticipate the sequel, "Banjo-Tooie," while Gruntilda, whose minion Klungo is trying to rescue her, swears revenge.

Gameplay

Banjo, while walking around worlds.

Banjo-Kazooie adopted many of its central gameplay mechanics from Nintendo's groundbreaking title Super Mario 64. Banjo and Kazooie must similarly explore non-linear 3D worlds and gather Jiggys (comparable to Power Stars from Super Mario 64) by completing certain tasks to unlock new worlds. However, Banjo-Kazooie is often considered an evolution of Super Mario 64 as it introduced a number of innovative features. These included the ability for Banjo and Kazooie, with the aid of Mumbo's magical powers, to transform into other creatures such as a termite, crocodile, walrus, pumpkin, and bee; the ability for the characters to learn new moves (as taught by Bottles); the game's extensive use of textures for surfaces where other N64 games would have used plain colors, extensive lighting, and music that dynamically changes style in order to reflect the environment and dangers to the characters. The Banjo-Kazooie central theme music, heard in the main play area, changed to reflect the environment entrance (levels) the player was near, such as taking on music box instrumental-style play near the ice level entrance. The music's notes and play never changed though, producing a seamless integration into the new instruments without stopping the forever-looping song.

Like Super Mario 64 before it, the player proceeds through the game by finding tokens. There are three kinds of tokens that help the player progress through the game, namely jigsaw pieces, musical notes, and Mumbo's Tokens. Jigsaw pieces open doors to new worlds by collecting enough to complete the corresponding jigsaw puzzle. There are ten Jiggies in each world: nine must be sought and found, and one is granted by finding all five Jinjos on each world. Unlike Super Mario 64, Banjo doesn't have to exit the world every time he collects a Jiggy.) Musical notes open magic note doors that allow Banjo and Kazooie to progress further into Gruntilda's lair. There are 100 notes in each world, and 900 total in the game. Mumbo's tokens grant the player magical transformations at Mumbo's hut when the player collects a sufficient amount. These transformations include termite, crocodile, walrus, pumpkin and bee.

Besides these primary Tokens, players may also collect items which are used in performing certain moves. Bottles the Mole must teach Banjo and Kazooie the move before the item can be utilized. Items include blue eggs, red feathers and gold feathers, which can be held in quantities up to 100, 50 and 10, respectively. Blue eggs are fired as projectiles or ejected from Kazooie's rear, and bounce slowly until they either hit an enemy, or break on their own; red feathers are utilized in flight and flying attacks; and gold feathers are for the most powerful attack, Wonderwing, which uses Kazooie's wings to make her and Banjo invincible and can defeat almost any enemy, or at least protect them both. Furthermore, rarer temporary items can be found which have specialized use in puzzle-solving, namely wading boots, which enable the crossing of hazardous terrain, and running shoes, which grant extra running speed, often as part of a race or a time-based puzzle. Finally, there are power-ups such as extra lives, which look like golden Banjo statues and grant one extra life each, and honeycomb energy, which incrementally increases the player's health and can be found in each level. Collecting six extra Honeycomb Pieces and gives Banjo and Kazooie a permanent increase of one honeycomb of health.

A large feature of gameplay is that the characters make limited speech-like sounds when they talk. The voices were not real speech, but rather a looping of voice-like sounds when text bubbles were displayed. This artistic choice was likely made due to memory limitations on Nintendo 64 cartridges; however, this added considerably to the atmosphere and uniqueness of the game.

Besides the technical aspects, Banjo-Kazooie's rich characters were what really made the game come alive. Gruntilda the witch always spoke in rhymes (which she would declare inexplicably as Banjo and Kazooie wandered about her lair), such as, "It really does sound quite absurd, adventure of a bear and bird!" Kazooie was always very annoyed at Bottles the Mole, and various other smaller characters made memorable appearances. One notable motif is that nearly all objects, including wrapped presents, mines, and vegetables, had eyes.

Stop 'n' Swop

Stop 'n' Swop is a notable incomplete feature of the game. Six colored eggs and a key made of ice were discovered in the game that would be viewable in a menu titled Stop 'N' Swop. In an ending sequence of Banjo-Kazooie, Mumbo Jumbo would tell the players that secret areas would be accessible via a link with the sequel, Banjo-Tooie. Stop 'N' Swop was never fully realized in Banjo-Tooie. The special items can still be collected in Banjo-Kazooie using a cheat cartridge or in-game cheat codes, though the purpose they would have served in Banjo-Tooie, as well as how the games were meant to link, has not been specified.

Characters

  • Banjo: a lovable yet somewhat confused bear. The hero of this game.
  • Kazooie: a Red Crested Breegull with a cutting wit. Banjo's partner in action and character foil.
  • Mumbo Jumbo: a shaman that helps the duo by transforming them into various creatures.
  • Bottles: a shortsighted mole that teaches the duo new moves among other things.
  • Gruntilda: a witch that wants Tooty's beauty.
  • Klungo: Gruntilda's servant, something like an Igor character.
  • Tooty: Banjo's little sister, captured by the witch for her beauty and youth.
  • Jinjo: Small, lost creatures who are found in various levels. They are used to defeat Gruntilda, after she put a spell to send them to various places.