Donkey Kong Country

Donkey Kong Country is a game for the Super Nintendo Entertainment System developed by Rare and released in 1994. It was Rare's first Donkey Kong game and is renowned for its use of pre-rendered sprites.

The game stars the titular Donkey Kong who is a descendant of the original character from the arcade games, now going by Cranky Kong, that had been out of the spotlight since his last starring role in Donkey Kong 3. Donkey Kong Country pays tribute to the arcade games in some areas: the concept of DK using barrels as weapons, Oil Drums which burn and produce enemies, and elevator platforms (seen in the level Elevator Antics).

The game spawned two direct sequels in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble. The game and its sequels themselves had a series of companion games released for the Game Boy, the Donkey Kong Land series.

Two remakes of the game have since been released. The first one came out for Game Boy Color in 2000, and sported additional content such as mini-games, Game Boy Printer compatibility, and an additional level called "Necky's Nutmare". The second remake was released in 2003 for Game Boy Advance, boasting enhanced graphics and sound, a Diddy-only mode, and new mini-games.

Story
In this game, Donkey Kong has to recover his stolen hoard of bananas from King K. Rool and the rest of the Kremling Krew. His Banana Hoard was located in a cave underneath his house. Fortunately, he has the special help of his best buddy, Diddy Kong a Donkey Kong wannabe. Cranky Kong lends some advice along the way. Funky, Candy and Cranky also lend a hand. It was also the first time Donkey Kong's home environment, Donkey Kong Island, was established.

Gameplay
The game played much like typical platforming games of the day. One noticeable difference was the inclusion of two characters: Donkey Kong and Diddy Kong. Each Kong could take a hit, and once both were gone, a life was lost. The two had different abilities and strengths; Donkey could slap the ground and unveil secrets, as well as defeat stronger enemies, while Diddy was faster and more athletic. The player could switch between them via a "tag" that would be reused throughout the series. Donkey is best used in Caves, because there are stronger enemies in caves (according to the manual). Diddy is best for "acrobatic" levels.

There were six worlds: Kongo Jungle, Monkey Mines, Vine Valley, Gorilla Glacier, Kremkroc Industries, Inc., and Chimp Caverns. The final level takes place on Gangplank Galleon. Due to the game's graphical abilities, the levels could look quite different from each other, with one being a snowstorm-ridden mountain, and another being a dangerous factory. The Kongs' goal was to get to the end of the level, while collecting bananas (100 would give an extra life), Extra Life Balloons, or Animal Tokens, which would send them to an Animal Buddy themed bonus level. As with Mario, they could beat typical enemies simply by jumping on them. The Kongs can also throw barrels at them, slap the ground to turn enemies into a banana or roll to knock them out. There were normal barrels, partner or DK Barrels (which had a missing partner inside), Steel Kegs which could bounce off walls and be ridden on and TNT Barrels which destroy enemies with a powerful explosion. A prevalent part of the game were barrel cannon courses, where the player had to navigate the Kongs through cannon-like blast barrels.

In this game, five Animal Buddies helped the Kongs:


 * Rambi the Rhino: A powerful Animal Buddy who could charge enemies and destroy hidden walls.
 * Expresso the Ostrich: An Animal Buddy who could "glide" by attempting to fly and run very fast, but could not jump on enemies.
 * Enguarde the Swordfish: An Animal Buddy (obviously only in water areas) who could charge and skewer enemies with his bill.
 * Winky the Frog: A powerful Animal Buddy who could jump very high, and defeat Zingers and other enemies the Kongs cannot touch by jumping on them.
 * Squawks the Parrot: An Animal Buddy who only appeared in Torchlight Trouble and could not be ridden. He held a lantern so the Kongs could get through the pitch-black level.

Also helping them were other Kongs. Cranky Kong (a Kong in his '80s), Donkey's grumpy father, would offer advice amidst his ranting about the glory days of video gaming. (It was revealed in the instruction manual that Cranky Kong is actually the original, arcade, DK who fought against Mario) Funky Kong, a "surfer dude" offered the Kongs a ride in his Jet Barrel, allowing them to revisit worlds. Candy Kong, Donkey Kong's girlfriend, offered a Save Barrel that allowed the player to save their progress and view their statistics.

Hidden among the levels were "bonus levels". They could be in hidden barrels or behind weak walls. Some bonus levels were free-range, allowing a player to collect bananas or other items, but most were mini-games and offered a prize if won. Finding all the bonus levels changed the ending of the game very slightly.